The ShaderNode class is used to conveniently manage complex hierarchies of Shader[s].
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#include <ShaderNode.hpp>
List of all members.
Classes |
| class | EnableInfo |
| class | RenderStateInfo |
| class | UniformInfo |
Public Member Functions |
| virtual const char * | className () |
| | Returns the name of the class.
|
| | ShaderNode () |
| void | addChild (ShaderNode *node) |
| void | eraseChild (ShaderNode *node) |
| void | eraseChild (unsigned index) |
| void | eraseChildren (unsigned start, unsigned count) |
| int | findChild (const ShaderNode *node) const |
| size_t | childrenCount () const |
| ShaderNode * | child (unsigned i) |
| const ShaderNode * | child (unsigned i) const |
| ShaderNode * | parent () |
| const ShaderNode * | parent () const |
| void | inherit (ShaderNode *parent) |
| void | setRenderState (RenderState *rs, EInheritance inheritance=IN_Propagate) |
| void | eraseRenderState (RenderState *rs) |
| void | setEnable (EEnable en, bool on, EInheritance inheritance=IN_Propagate) |
| void | eraseEnable (EEnable en) |
| void | setUniform (Uniform *unif, EInheritance inheritance=IN_Propagate) |
| void | eraseUniform (Uniform *unif) |
| void | setShader (Shader *shader) |
| const Shader * | shader () const |
| Shader * | shader () |
| void | updateHierachy () |
Protected Attributes |
| std::vector< ref< ShaderNode > > | mNodes |
| ShaderNode * | mParent |
std::map< ERenderState,
RenderStateInfo > | mRenderStates |
| std::map< EEnable, EnableInfo > | mEnables |
std::map< std::string,
UniformInfo > | mUniforms |
std::map< ERenderState,
RenderStateInfo > | mRenderStates_Final |
| std::map< EEnable, EnableInfo > | mEnables_Final |
std::map< std::string,
UniformInfo > | mUniforms_Final |
| ref< Shader > | mShader |
Detailed Description
The ShaderNode class is used to conveniently manage complex hierarchies of Shader[s].
Constructor & Destructor Documentation
| vl::ShaderNode::ShaderNode |
( |
) |
[inline] |
Member Function Documentation
| virtual const char* vl::ShaderNode::className |
( |
) |
[inline, virtual] |
Returns the name of the class.
Reimplemented from vl::Object.
| void vl::ShaderNode::addChild |
( |
ShaderNode * |
node ) |
[inline] |
| void vl::ShaderNode::eraseChild |
( |
ShaderNode * |
node ) |
[inline] |
| void vl::ShaderNode::eraseChild |
( |
unsigned |
index ) |
[inline] |
| void vl::ShaderNode::eraseChildren |
( |
unsigned |
start, |
|
|
unsigned |
count |
|
) |
| [inline] |
| int vl::ShaderNode::findChild |
( |
const ShaderNode * |
node ) |
const [inline] |
| size_t vl::ShaderNode::childrenCount |
( |
) |
const [inline] |
| ShaderNode* vl::ShaderNode::child |
( |
unsigned |
i ) |
[inline] |
| const ShaderNode* vl::ShaderNode::child |
( |
unsigned |
i ) |
const [inline] |
| const ShaderNode* vl::ShaderNode::parent |
( |
) |
const [inline] |
| void vl::ShaderNode::inherit |
( |
ShaderNode * |
parent ) |
[inline] |
| void vl::ShaderNode::eraseRenderState |
( |
RenderState * |
rs ) |
[inline] |
| void vl::ShaderNode::setEnable |
( |
EEnable |
en, |
|
|
bool |
on, |
|
|
EInheritance |
inheritance = IN_Propagate |
|
) |
| [inline] |
| void vl::ShaderNode::eraseEnable |
( |
EEnable |
en ) |
[inline] |
| void vl::ShaderNode::setUniform |
( |
Uniform * |
unif, |
|
|
EInheritance |
inheritance = IN_Propagate |
|
) |
| [inline] |
| void vl::ShaderNode::eraseUniform |
( |
Uniform * |
unif ) |
[inline] |
| void vl::ShaderNode::setShader |
( |
Shader * |
shader ) |
[inline] |
| const Shader* vl::ShaderNode::shader |
( |
) |
const [inline] |
| Shader* vl::ShaderNode::shader |
( |
) |
[inline] |
| void vl::ShaderNode::updateHierachy |
( |
) |
[inline] |
Member Data Documentation
The documentation for this class was generated from the following file:
- C:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/ShaderNode.hpp