Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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| addChild(ShaderNode *node) | vl::ShaderNode | [inline] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| child(unsigned i) | vl::ShaderNode | [inline] |
| child(unsigned i) const | vl::ShaderNode | [inline] |
| childrenCount() const | vl::ShaderNode | [inline] |
| className() | vl::ShaderNode | [inline, virtual] |
| decReference() | vl::Object | [inline] |
| eraseChild(ShaderNode *node) | vl::ShaderNode | [inline] |
| eraseChild(unsigned index) | vl::ShaderNode | [inline] |
| eraseChildren(unsigned start, unsigned count) | vl::ShaderNode | [inline] |
| eraseEnable(EEnable en) | vl::ShaderNode | [inline] |
| eraseRenderState(RenderState *rs) | vl::ShaderNode | [inline] |
| eraseUniform(Uniform *unif) | vl::ShaderNode | [inline] |
| findChild(const ShaderNode *node) const | vl::ShaderNode | [inline] |
| incReference() | vl::Object | [inline] |
| inherit(ShaderNode *parent) | vl::ShaderNode | [inline] |
| mAutomaticDelete | vl::Object | [protected] |
| mEnables | vl::ShaderNode | [protected] |
| mEnables_Final | vl::ShaderNode | [protected] |
| mMutex | vl::Object | [protected] |
| mNodes | vl::ShaderNode | [protected] |
| mObjectName | vl::Object | [protected] |
| mParent | vl::ShaderNode | [protected] |
| mReferenceCount | vl::Object | [protected] |
| mRenderStates | vl::ShaderNode | [protected] |
| mRenderStates_Final | vl::ShaderNode | [protected] |
| mShader | vl::ShaderNode | [protected] |
| mUniforms | vl::ShaderNode | [protected] |
| mUniforms_Final | vl::ShaderNode | [protected] |
| mutex() | vl::Object | [inline] |
| mutex() const | vl::Object | [inline] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| parent() | vl::ShaderNode | [inline] |
| parent() const | vl::ShaderNode | [inline] |
| referenceCount() const | vl::Object | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setEnable(EEnable en, bool on, EInheritance inheritance=IN_Propagate) | vl::ShaderNode | [inline] |
| setMutex(VirtualMutex *mutex) | vl::Object | [inline] |
| setObjectName(const std::string &name) | vl::Object | [inline] |
| setRenderState(RenderState *rs, EInheritance inheritance=IN_Propagate) | vl::ShaderNode | [inline] |
| setShader(Shader *shader) | vl::ShaderNode | [inline] |
| setUniform(Uniform *unif, EInheritance inheritance=IN_Propagate) | vl::ShaderNode | [inline] |
| shader() const | vl::ShaderNode | [inline] |
| shader() | vl::ShaderNode | [inline] |
| ShaderNode() | vl::ShaderNode | [inline] |
| updateHierachy() | vl::ShaderNode | [inline] |
| ~Object() | vl::Object | [protected, virtual] |