Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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Public Member Functions | Protected Attributes

vl::ShadeModel Class Reference

Wraps the OpenGL function glShadeModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glShadeModel.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::ShadeModel:
vl::RenderState vl::Object

List of all members.

Public Member Functions

 ShadeModel (EShadeModel shademodel=SM_SMOOTH)
virtual const char * className ()
 Returns the name of the class.
virtual ERenderState type () const
virtual void apply (const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (EShadeModel shademodel)
EShadeModel shadeModel () const

Protected Attributes

EShadeModel mShadeModel

Detailed Description

Wraps the OpenGL function glShadeModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glShadeModel.xml for more information.

See also:
Shader, Effect, Actor

Constructor & Destructor Documentation

vl::ShadeModel::ShadeModel ( EShadeModel  shademodel = SM_SMOOTH ) [inline]

Member Function Documentation

virtual const char* vl::ShadeModel::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::RenderState.

virtual ERenderState vl::ShadeModel::type (  ) const [inline, virtual]

Reimplemented from vl::RenderState.

void ShadeModel::apply ( const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

void vl::ShadeModel::set ( EShadeModel  shademodel ) [inline]
EShadeModel vl::ShadeModel::shadeModel (  ) const [inline]

Member Data Documentation


The documentation for this class was generated from the following files:

Visualization Library v2010.11.1123 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Thu Nov 18 2010 02:08:14.
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