Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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A SceneManagerBVH that implements its spatial partitioning strategy using an ActorKdTree. More...
#include <SceneManagerActorKdTree.hpp>
Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| SceneManagerActorKdTree () | |
A SceneManagerBVH that implements its spatial partitioning strategy using an ActorKdTree.
| vl::SceneManagerActorKdTree::SceneManagerActorKdTree | ( | ) | [inline] |
| virtual const char* vl::SceneManagerActorKdTree::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::SceneManagerBVH< ActorKdTree >.
Reimplemented in vl::Terrain.