Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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Internally used by the rendering engine. More...
#include <RenderToken.hpp>
Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| RenderToken () | |
Public Attributes | |
| const RenderToken * | mNextPass |
| Actor * | mActor |
| Renderable * | mRenderable |
| const Shader * | mShader |
| int | mEffectRenderRank |
| Real | mCameraDistance |
Internally used by the rendering engine.
| vl::RenderToken::RenderToken | ( | ) | [inline] |
| virtual const char* vl::RenderToken::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::Object.
| const Shader* vl::RenderToken::mShader |