Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
[Home] [Tutorials] [All Classes] [Grouped Classes] |
Implements the default RenderQueueSorter. More...
#include <RenderQueueSorter.hpp>
Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| RenderQueueSorterStandard () | |
| virtual bool | mightNeedZCameraDistance () const |
| virtual bool | confirmZCameraDistanceNeed (const RenderToken *a) const |
| virtual bool | operator() (const RenderToken *a, const RenderToken *b) const |
| EDepthSortMode | depthSortMode () const |
| void | setDepthSortMode (EDepthSortMode mode) |
Public Attributes | |
| EDepthSortMode | mDepthSortMode |
Implements the default RenderQueueSorter.
Sorts the RenderTokens by:
| vl::RenderQueueSorterStandard::RenderQueueSorterStandard | ( | ) | [inline] |
| virtual const char* vl::RenderQueueSorterStandard::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::RenderQueueSorter.
| virtual bool vl::RenderQueueSorterStandard::mightNeedZCameraDistance | ( | ) | const [inline, virtual] |
Implements vl::RenderQueueSorter.
| virtual bool vl::RenderQueueSorterStandard::confirmZCameraDistanceNeed | ( | const RenderToken * | a ) | const [inline, virtual] |
Implements vl::RenderQueueSorter.
| virtual bool vl::RenderQueueSorterStandard::operator() | ( | const RenderToken * | a, |
| const RenderToken * | b | ||
| ) | const [inline, virtual] |
Implements vl::RenderQueueSorter.
| EDepthSortMode vl::RenderQueueSorterStandard::depthSortMode | ( | ) | const [inline] |
| void vl::RenderQueueSorterStandard::setDepthSortMode | ( | EDepthSortMode | mode ) | [inline] |