Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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Sorts the RenderTokens by their Renderable pointer. More...
#include <RenderQueueSorter.hpp>
Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| RenderQueueSorterByRenderable () | |
| virtual bool | mightNeedZCameraDistance () const |
| virtual bool | confirmZCameraDistanceNeed (const RenderToken *) const |
| virtual bool | operator() (const RenderToken *a, const RenderToken *b) const |
Sorts the RenderTokens by their Renderable pointer.
| vl::RenderQueueSorterByRenderable::RenderQueueSorterByRenderable | ( | ) | [inline] |
| virtual const char* vl::RenderQueueSorterByRenderable::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::RenderQueueSorter.
| virtual bool vl::RenderQueueSorterByRenderable::mightNeedZCameraDistance | ( | ) | const [inline, virtual] |
Implements vl::RenderQueueSorter.
| virtual bool vl::RenderQueueSorterByRenderable::confirmZCameraDistanceNeed | ( | const RenderToken * | ) | const [inline, virtual] |
Implements vl::RenderQueueSorter.
| virtual bool vl::RenderQueueSorterByRenderable::operator() | ( | const RenderToken * | a, |
| const RenderToken * | b | ||
| ) | const [inline, virtual] |
Implements vl::RenderQueueSorter.