Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::Ray Class Reference

The Ray class defines a ray as an origin and direction using Real precision. More...

#include <Ray.hpp>

List of all members.

Public Member Functions

const vec3direction () const
const vec3origin () const
void setDirection (const vec3 &dir)
void setOrigin (const vec3 &orig)

Protected Attributes

vec3 mDirection
vec3 mOrigin

Detailed Description

The Ray class defines a ray as an origin and direction using Real precision.


Member Function Documentation

const vec3& vl::Ray::direction (  ) const [inline]
const vec3& vl::Ray::origin (  ) const [inline]
void vl::Ray::setDirection ( const vec3 dir ) [inline]
void vl::Ray::setOrigin ( const vec3 orig ) [inline]

Member Data Documentation

vec3 vl::Ray::mOrigin [protected]

The documentation for this class was generated from the following file:

Visualization Library v2010.11.1123 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Thu Nov 18 2010 02:08:10.
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