The OpenGLContextFormat class encapsulates the settings of an OpenGL rendering context.
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#include <OpenGLContext.hpp>
List of all members.
Detailed Description
The OpenGLContextFormat class encapsulates the settings of an OpenGL rendering context.
Constructor & Destructor Documentation
| vl::OpenGLContextFormat::OpenGLContextFormat |
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[inline] |
Member Function Documentation
| virtual const char* vl::OpenGLContextFormat::className |
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[inline, virtual] |
| void vl::OpenGLContextFormat::setRGBABits |
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int |
r, |
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int |
g, |
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int |
b, |
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int |
a |
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| [inline] |
| void vl::OpenGLContextFormat::setAccumRGBABits |
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int |
r, |
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int |
g, |
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int |
b, |
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int |
a |
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| [inline] |
| void vl::OpenGLContextFormat::setDoubleBuffer |
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bool |
double_buffer_on ) |
[inline] |
| void vl::OpenGLContextFormat::setDepthBufferBits |
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int |
bits ) |
[inline] |
| void vl::OpenGLContextFormat::setStencilBufferBits |
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int |
bits ) |
[inline] |
| void vl::OpenGLContextFormat::setMultisample |
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bool |
multisample_on ) |
[inline] |
| void vl::OpenGLContextFormat::setMultisampleSamples |
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int |
samples ) |
[inline] |
| void vl::OpenGLContextFormat::setStereo |
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bool |
stereo_on ) |
[inline] |
| void vl::OpenGLContextFormat::setFullscreen |
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bool |
fullscreent ) |
[inline] |
| void vl::OpenGLContextFormat::setVSync |
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bool |
vsync_on ) |
[inline] |
| const ivec4& vl::OpenGLContextFormat::rgbaBits |
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const [inline] |
| const ivec4& vl::OpenGLContextFormat::accumRGBABits |
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const [inline] |
| bool vl::OpenGLContextFormat::doubleBuffer |
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const [inline] |
| int vl::OpenGLContextFormat::depthBufferBits |
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const [inline] |
| int vl::OpenGLContextFormat::stencilBufferBits |
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const [inline] |
| bool vl::OpenGLContextFormat::multisample |
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const [inline] |
| int vl::OpenGLContextFormat::multisampleSamples |
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const [inline] |
| bool vl::OpenGLContextFormat::stereo |
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const [inline] |
| bool vl::OpenGLContextFormat::fullscreen |
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const [inline] |
| bool vl::OpenGLContextFormat::vSync |
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const [inline] |
| int vl::OpenGLContextFormat::bitsPerPixel |
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const [inline] |
Member Data Documentation
The documentation for this class was generated from the following file: