Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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Wraps a GLSL fragment shader to be bound to a GLSL program. More...
#include <GLSL.hpp>
Public Member Functions | |
| GLSLFragmentShader (const String &source=String()) | |
| virtual const char * | className () |
| Returns the name of the class. | |
Wraps a GLSL fragment shader to be bound to a GLSL program.
| source | Fragment shader's source code or path to a text file containing the fragment shader's source code. |
| virtual const char* vl::GLSLFragmentShader::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::GLSLShader.