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The GLBufferObject class is a Buffer that can upload its data on the GPU memory. More...
#include <GLBufferObject.hpp>
Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| GLBufferObject () | |
| GLBufferObject (const GLBufferObject &other) | |
| GLBufferObject & | operator= (const GLBufferObject &other) |
| void | swap (GLBufferObject &other) |
| ~GLBufferObject () | |
| unsigned int | handle () const |
| int | byteCountGPU () const |
| void | createGLBufferObject () |
| void | deleteGLBufferObject () |
| void | downloadGLBufferObject () |
| void | setBufferData (EGLBufferUsage usage, bool discard_local_storage=false) |
| void | setBufferSubData (GLintptr offset=0, int byte_count=-1, bool discard_local_storage=false) |
| void | setBufferData (int byte_count, const GLvoid *data, EGLBufferUsage usage) |
| void | setBufferSubData (GLintptr offset, int byte_count, const GLvoid *data) |
| void * | mapGPUBuffer (EGLBufferAccess access) |
| bool | unmapGPUBuffer () |
| EGLBufferUsage | usage () const |
Protected Attributes | |
| unsigned int | mHandle |
| int | mByteCountGPU |
| EGLBufferUsage | mUsage |
The GLBufferObject class is a Buffer that can upload its data on the GPU memory.
| vl::GLBufferObject::GLBufferObject | ( | ) | [inline] |
| vl::GLBufferObject::GLBufferObject | ( | const GLBufferObject & | other ) | [inline] |
| vl::GLBufferObject::~GLBufferObject | ( | ) | [inline] |
| virtual const char* vl::GLBufferObject::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::Buffer.
| GLBufferObject& vl::GLBufferObject::operator= | ( | const GLBufferObject & | other ) | [inline] |
| void vl::GLBufferObject::swap | ( | GLBufferObject & | other ) | [inline] |
| unsigned int vl::GLBufferObject::handle | ( | ) | const [inline] |
| int vl::GLBufferObject::byteCountGPU | ( | ) | const [inline] |
| void vl::GLBufferObject::createGLBufferObject | ( | ) | [inline] |
| void vl::GLBufferObject::deleteGLBufferObject | ( | ) | [inline] |
| void vl::GLBufferObject::downloadGLBufferObject | ( | ) | [inline] |
| void vl::GLBufferObject::setBufferData | ( | EGLBufferUsage | usage, |
| bool | discard_local_storage = false |
||
| ) | [inline] |
| void vl::GLBufferObject::setBufferSubData | ( | GLintptr | offset = 0, |
| int | byte_count = -1, |
||
| bool | discard_local_storage = false |
||
| ) | [inline] |
| void vl::GLBufferObject::setBufferData | ( | int | byte_count, |
| const GLvoid * | data, | ||
| EGLBufferUsage | usage | ||
| ) | [inline] |
| void vl::GLBufferObject::setBufferSubData | ( | GLintptr | offset, |
| int | byte_count, | ||
| const GLvoid * | data | ||
| ) | [inline] |
| void* vl::GLBufferObject::mapGPUBuffer | ( | EGLBufferAccess | access ) | [inline] |
| bool vl::GLBufferObject::unmapGPUBuffer | ( | ) | [inline] |
| EGLBufferUsage vl::GLBufferObject::usage | ( | ) | const [inline] |
unsigned int vl::GLBufferObject::mHandle [protected] |
int vl::GLBufferObject::mByteCountGPU [protected] |
EGLBufferUsage vl::GLBufferObject::mUsage [protected] |