A texture renderbuffer to be attached to a framebuffer object rendering target (FBORenderTarget).
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#include <FramebufferObject.hpp>
List of all members.
Detailed Description
A texture renderbuffer to be attached to a framebuffer object rendering target (FBORenderTarget).
Wraps the glFramebufferTextureEXT function from GL_ARB_geometry_shader4.
Constructor & Destructor Documentation
| vl::FBOTextureAttachment::FBOTextureAttachment |
( |
Texture * |
texture, |
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int |
level |
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) |
| [inline] |
Member Function Documentation
| virtual const char* vl::FBOTextureAttachment::className |
( |
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[inline, virtual] |
| Texture* vl::FBOTextureAttachment::texture |
( |
) |
[inline] |
| const Texture* vl::FBOTextureAttachment::texture |
( |
) |
const [inline] |
| int vl::FBOTextureAttachment::level |
( |
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const [inline] |
| void FBOTextureAttachment::bindAttachment |
( |
int |
w, |
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int |
h, |
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EAttachmentPoint |
attach_point |
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) |
| [virtual] |
Binds this renderbuffer to the currently active framebuffer object (GL_FRAMEBUFFER).
This function also initializes its storage if 'w' and 'h' differ from the renderbuffer's current width() and height() and the renderbuffer is not a texture.
Implements vl::FBOAttachmentAbstract.
Member Data Documentation
The documentation for this class was generated from the following files: