A 1D texture renderbuffer to be attached to a framebuffer object rendering target (FBORenderTarget).
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#include <FramebufferObject.hpp>
List of all members.
Detailed Description
A 1D texture renderbuffer to be attached to a framebuffer object rendering target (FBORenderTarget).
Wraps the function glFramebufferTexture1DEXT.
Constructor & Destructor Documentation
| vl::FBOTexture1DAttachment::FBOTexture1DAttachment |
( |
Texture * |
texture, |
|
|
int |
level |
|
) |
| [inline] |
Member Function Documentation
| virtual const char* vl::FBOTexture1DAttachment::className |
( |
) |
[inline, virtual] |
| Texture* vl::FBOTexture1DAttachment::texture |
( |
) |
[inline] |
| const Texture* vl::FBOTexture1DAttachment::texture |
( |
) |
const [inline] |
| int vl::FBOTexture1DAttachment::level |
( |
) |
const [inline] |
| void FBOTexture1DAttachment::bindAttachment |
( |
int |
w, |
|
|
int |
h, |
|
|
EAttachmentPoint |
attach_point |
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) |
| [virtual] |
Binds this renderbuffer to the currently active framebuffer object (GL_FRAMEBUFFER).
This function also initializes its storage if 'w' and 'h' differ from the renderbuffer's current width() and height() and the renderbuffer is not a texture.
Implements vl::FBOAttachmentAbstract.
Member Data Documentation
The documentation for this class was generated from the following files: