A LODEvaluator that computes the appropriate LOD based on the distance of an Actor from the Camera.
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#include <DistanceLODEvaluator.hpp>
List of all members.
Detailed Description
A LODEvaluator that computes the appropriate LOD based on the distance of an Actor from the Camera.
- See also:
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Constructor & Destructor Documentation
| vl::DistanceLODEvaluator::DistanceLODEvaluator |
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) |
[inline] |
Member Function Documentation
| virtual const char* vl::DistanceLODEvaluator::className |
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[inline, virtual] |
| virtual int vl::DistanceLODEvaluator::evaluate |
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Actor * |
actor, |
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Camera * |
camera |
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) |
| [inline, virtual] |
| const std::vector<double>& vl::DistanceLODEvaluator::distanceRangeSet |
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[inline] |
| void vl::DistanceLODEvaluator::clearDistanceRangeSet |
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[inline] |
| int vl::DistanceLODEvaluator::distanceRangeCount |
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const [inline] |
| double vl::DistanceLODEvaluator::distanceRange |
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int |
index ) |
const [inline] |
| void vl::DistanceLODEvaluator::setDistanceRangeSet |
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const std::vector< double > & |
distance_set ) |
[inline] |
| void vl::DistanceLODEvaluator::addDistanceRange |
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double |
distance ) |
[inline] |
| void vl::DistanceLODEvaluator::setDistanceRange |
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int |
index, |
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double |
distance |
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) |
| [inline] |
Member Data Documentation
The documentation for this class was generated from the following file: