Wraps the OpenGL function glDepthRange(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml for more information.
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#include <Shader.hpp>
List of all members.
Detailed Description
Wraps the OpenGL function glDepthRange(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml for more information.
- See also:
- Shader, Effect, Actor, vl::EN_DEPTH_TEST
Constructor & Destructor Documentation
| vl::DepthRange::DepthRange |
( |
) |
[inline] |
| vl::DepthRange::DepthRange |
( |
float |
znear, |
|
|
float |
zfar |
|
) |
| [inline] |
Member Function Documentation
| virtual const char* vl::DepthRange::className |
( |
) |
[inline, virtual] |
| virtual ERenderState vl::DepthRange::type |
( |
) |
const [inline, virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
| void vl::DepthRange::set |
( |
float |
znear, |
|
|
float |
zfar |
|
) |
| [inline] |
| void vl::DepthRange::setZNear |
( |
float |
znear ) |
[inline] |
| void vl::DepthRange::setZFar |
( |
float |
zfar ) |
[inline] |
| float vl::DepthRange::zNear |
( |
) |
const [inline] |
| float vl::DepthRange::zFar |
( |
) |
const [inline] |
Member Data Documentation
The documentation for this class was generated from the following files:
- C:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/Shader.hpp
- C:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/Shader.cpp