, including all inherited members.
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| boundingBox() const | vl::Renderable | [inline] |
| boundingSphere() const | vl::Renderable | [inline] |
| boundsDirty() const | vl::Renderable | [inline] |
| boundsUpdateTick() const | vl::Renderable | [inline] |
| className() | vl::Clear | [inline, virtual] |
| Clear() | vl::Clear | [inline] |
| clearColorMode() const | vl::Clear | [inline] |
| compileDisplayList(Actor *act, Camera *camera) | vl::Renderable | [inline] |
| computeBounds() | vl::Renderable | [inline] |
| computeBounds_Implementation() | vl::Clear | [inline, protected, virtual] |
| decReference() | vl::Object | [inline] |
| deleteDisplayList() | vl::Renderable | [inline] |
| deleteVBOs() | vl::Renderable | [inline, virtual] |
| displayList() const | vl::Renderable | [inline] |
| displayListDirty() const | vl::Renderable | [inline] |
| displayListEnabled() const | vl::Renderable | [inline] |
| getScissorBox(int &x, int &y, int &w, int &h) | vl::Clear | [inline] |
| incReference() | vl::Object | [inline] |
| mAutomaticDelete | vl::Object | [protected] |
| mClearColorBuffer | vl::Clear | [protected] |
| mClearColorMode | vl::Clear | [protected] |
| mClearColorValue | vl::Clear | [protected] |
| mClearColorValueInt | vl::Clear | [protected] |
| mClearColorValueUInt | vl::Clear | [protected] |
| mClearDepthBuffer | vl::Clear | [protected] |
| mClearDepthValue | vl::Clear | [protected] |
| mClearStencilBuffer | vl::Clear | [protected] |
| mClearStencilValue | vl::Clear | [protected] |
| mMutex | vl::Object | [protected] |
| mObjectName | vl::Object | [protected] |
| mReferenceCount | vl::Object | [protected] |
| mScissorBox | vl::Clear | [protected] |
| mutex() | vl::Object | [inline] |
| mutex() const | vl::Object | [inline] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| render(const Actor *, const Camera *) const | vl::Clear | [inline, virtual] |
| Renderable() | vl::Renderable | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setBoundingBox(const AABB &aabb) | vl::Renderable | [inline] |
| setBoundingSphere(const Sphere &sphere) | vl::Renderable | [inline] |
| setBoundsDirty(bool dirty) | vl::Renderable | [inline] |
| setClearColorBuffer(bool clear) | vl::Clear | [inline] |
| setClearColorMode(EClearColorMode mode) | vl::Clear | [inline] |
| setClearColorValue(const fvec4 &clear_val) | vl::Clear | [inline] |
| setClearColorValueInt(const ivec4 &clear_val) | vl::Clear | [inline] |
| setClearColorValueUInt(const uvec4 &clear_val) | vl::Clear | [inline] |
| setClearDepthBuffer(bool clear) | vl::Clear | [inline] |
| setClearDepthValue(float clear_val) | vl::Clear | [inline] |
| setClearStencilBuffer(bool clear) | vl::Clear | [inline] |
| setClearStencilValue(int clear_val) | vl::Clear | [inline] |
| setDisplayList(unsigned int disp_list) | vl::Renderable | [inline] |
| setDisplayListDirty(bool dirty) | vl::Renderable | [inline] |
| setDisplayListEnabled(bool enabled) | vl::Renderable | [inline] |
| setMutex(VirtualMutex *mutex) | vl::Object | [inline] |
| setObjectName(const std::string &name) | vl::Object | [inline] |
| setScissorBox(int x, int y, int w, int h) | vl::Clear | [inline] |
| setVBODirty(bool dirty) | vl::Renderable | [inline] |
| setVBOEnabled(bool enabled) | vl::Renderable | [inline] |
| updateVBOs(bool) | vl::Renderable | [inline, virtual] |
| vboDirty() const | vl::Renderable | [inline] |
| vboEnabled() const | vl::Renderable | [inline] |
| ~Object() | vl::Object | [protected, virtual] |
| ~Renderable() | vl::Renderable | [inline, virtual] |