The Array class is a template array used to conveniently manipulate data stored in a GLBufferObject.
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#include <Array.hpp>
List of all members.
Public Types |
| typedef T_scalar_type | scalar_type |
Public Member Functions |
| virtual const char * | className () |
| | Returns the name of the class.
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| virtual size_t | glSize () const |
| | Returns the number of scalar components for the array, ie 3 for ArrayFVec3, 1 for ArrayUInt etc.
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| virtual int | glType () const |
| | Returns the OpenGL type for the array, ie GL_FLOAT for ArrayFVec3, GL_UNSIGNED_INT for ArrayUInt etc.
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| virtual ref< ArrayAbstract > | clone () const |
| void | clear () |
| void | resize (size_t dim) |
| size_t | size () const |
| | Returns the number of elements of an array.
|
| size_t | sizeGPU () const |
| size_t | scalarCount () const |
| size_t | scalarCountGPU () const |
| const T_vector_type * | begin () const |
| T_vector_type * | begin () |
| const T_vector_type * | end () const |
| T_vector_type * | end () |
| T_vector_type & | at (size_t i) |
| const T_vector_type & | at (size_t i) const |
| T_vector_type & | operator[] (size_t i) |
| const T_vector_type & | operator[] (size_t i) const |
| virtual size_t | bytesPerVector () const |
| Sphere | computeBoundingSphere () const |
| | Computes the bounding sphere enclosing the vectors contained in the buffer.
|
| AABB | computeBoundingBox () const |
| | Computes the axis aligned bounding box enclosing the vectors contained in the buffer.
|
| void | transform (const mat4 &m) |
| | Transforms the vectors contained in the buffer.
|
| void | normalize () |
| | Normalizes the vectors contained in the buffer.
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| vec4 | vectorAsVec4 (size_t vector_index) const |
| | Returns a vector from the buffer as a vec4 value.
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| vec3 | vectorAsVec3 (size_t vector_index) const |
| | Returns a vector from the buffer as a vec3 value.
|
| int | compare (int a, int b) const |
| | Compares two vectors.
|
| void | operator= (const std::vector< T_vector_type > &vector) |
Detailed Description
template<typename T_vector_type, typename T_scalar_type, int T_gl_size, GLenum T_gl_type>
class vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >
The Array class is a template array used to conveniently manipulate data stored in a GLBufferObject.
- See also:
- ArrayAbstract
- vl::ArrayFloat, vl::ArrayFVec2, vl::ArrayFVec3, vl::ArrayFVec4
- vl::ArrayDouble, vl::ArrayDVec2, vl::ArrayDVec3, vl::ArrayDVec4
- vl::ArrayInt, vl::ArrayIVec2, vl::ArrayIVec3, vl::ArrayIVec4
- vl::ArrayUInt, vl::ArrayUVec2, vl::ArrayUVec3, vl::ArrayUVec4
- vl::ArrayByte, vl::ArrayBVec2, vl::ArrayBVec3, vl::ArrayBVec4
- vl::ArrayUByte, vl::ArrayUBVec2, vl::ArrayUBVec3, vl::ArrayUBVec4
- vl::ArrayShort, vl::ArraySVec2, vl::ArraySVec3, vl::ArraySVec4
- vl::ArrayUShort, vl::ArrayUSVec2, vl::ArrayUSVec3, vl::ArrayUSVec4
Member Typedef Documentation
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
Member Function Documentation
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| virtual const char* vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::className |
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) |
[inline, virtual] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| virtual size_t vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::glSize |
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) |
const [inline, virtual] |
Returns the number of scalar components for the array, ie 3 for ArrayFVec3, 1 for ArrayUInt etc.
Implements vl::ArrayAbstract.
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| virtual int vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::glType |
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) |
const [inline, virtual] |
Returns the OpenGL type for the array, ie GL_FLOAT for ArrayFVec3, GL_UNSIGNED_INT for ArrayUInt etc.
Implements vl::ArrayAbstract.
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| virtual ref<ArrayAbstract> vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::clone |
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) |
const [inline, virtual] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| void vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::clear |
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) |
[inline] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| void vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::resize |
( |
size_t |
dim ) |
[inline] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| size_t vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::size |
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const [inline, virtual] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| size_t vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::sizeGPU |
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const [inline] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| size_t vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::scalarCount |
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const [inline] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| size_t vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::scalarCountGPU |
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const [inline] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| const T_vector_type* vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::begin |
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const [inline] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| T_vector_type* vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::begin |
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) |
[inline] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| const T_vector_type* vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::end |
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const [inline] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| T_vector_type* vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::end |
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[inline] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| T_vector_type& vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::at |
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size_t |
i ) |
[inline] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| const T_vector_type& vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::at |
( |
size_t |
i ) |
const [inline] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| T_vector_type& vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::operator[] |
( |
size_t |
i ) |
[inline] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| const T_vector_type& vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::operator[] |
( |
size_t |
i ) |
const [inline] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| virtual size_t vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::bytesPerVector |
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const [inline, virtual] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| Sphere vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::computeBoundingSphere |
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) |
const [inline, virtual] |
Computes the bounding sphere enclosing the vectors contained in the buffer.
Implements vl::ArrayAbstract.
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| AABB vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::computeBoundingBox |
( |
) |
const [inline, virtual] |
Computes the axis aligned bounding box enclosing the vectors contained in the buffer.
Implements vl::ArrayAbstract.
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| void vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::transform |
( |
const mat4 & |
m ) |
[inline, virtual] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| void vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::normalize |
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) |
[inline, virtual] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| vec4 vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::vectorAsVec4 |
( |
size_t |
vector_index ) |
const [inline, virtual] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| vec3 vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::vectorAsVec3 |
( |
size_t |
vector_index ) |
const [inline, virtual] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| int vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::compare |
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int |
a, |
|
|
int |
b |
|
) |
| const [inline, virtual] |
template<typename T_vector_type , typename T_scalar_type , int T_gl_size, GLenum T_gl_type>
| void vl::Array< T_vector_type, T_scalar_type, T_gl_size, T_gl_type >::operator= |
( |
const std::vector< T_vector_type > & |
vector ) |
[inline] |
The documentation for this class was generated from the following file:
- C:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/Array.hpp