The AABB class implements an axis-aligned bounding box using vl::Real precision.
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#include <AABB.hpp>
List of all members.
Public Member Functions |
| | AABB () |
| | AABB (const vec3 ¢er, Real radius) |
| | AABB (const vec3 &pt1, const vec3 &pt2, Real displace=0) |
| void | setNull () |
| bool | isNull () const |
| bool | isPoint () const |
| void | enlarge (Real displace) |
| void | addPoint (const vec3 &v, Real radius) |
| bool | intersects (const AABB &bb) const |
| vec3 | clip (const vec3 &v, bool clipx=true, bool clipy=true, bool clipz=true) const |
| bool | isInside (const vec3 &v, bool clipx, bool clipy, bool clipz) const |
| bool | isInside (const vec3 &v) const |
| Real | height () const |
| Real | width () const |
| Real | depth () const |
| AABB | operator+ (const AABB &aabb) const |
| const AABB & | operator+= (const AABB &other) |
| AABB | operator+ (const vec3 &p) |
| const AABB & | operator+= (const vec3 &p) |
| vec3 | center () const |
| Real | area () const |
| Real | longestSideLength () const |
| void | addPoint (const vec3 &v) |
| void | transformed (AABB &aabb, const mat4 &mat) const |
| AABB | transformed (const mat4 &mat) const |
| const vec3 & | minCorner () const |
| const vec3 & | maxCorner () const |
| void | setMinCorner (Real x, Real y, Real z) |
| void | setMinCorner (const vec3 &v) |
| void | setMaxCorner (Real x, Real y, Real z) |
| void | setMaxCorner (const vec3 &v) |
| Real | volume () const |
Protected Attributes |
| vec3 | mMin |
| vec3 | mMax |
Detailed Description
The AABB class implements an axis-aligned bounding box using vl::Real precision.
Constructor & Destructor Documentation
| AABB::AABB |
( |
const vec3 & |
center, |
|
|
Real |
radius |
|
) |
| |
| AABB::AABB |
( |
const vec3 & |
pt1, |
|
|
const vec3 & |
pt2, |
|
|
Real |
displace = 0 |
|
) |
| |
Member Function Documentation
| void vl::AABB::setNull |
( |
) |
[inline] |
| bool vl::AABB::isNull |
( |
) |
const [inline] |
| bool vl::AABB::isPoint |
( |
) |
const [inline] |
| void AABB::enlarge |
( |
Real |
displace ) |
|
| void AABB::addPoint |
( |
const vec3 & |
v, |
|
|
Real |
radius |
|
) |
| |
| bool AABB::intersects |
( |
const AABB & |
bb ) |
const |
| vec3 AABB::clip |
( |
const vec3 & |
v, |
|
|
bool |
clipx = true, |
|
|
bool |
clipy = true, |
|
|
bool |
clipz = true |
|
) |
| const |
| bool AABB::isInside |
( |
const vec3 & |
v, |
|
|
bool |
clipx, |
|
|
bool |
clipy, |
|
|
bool |
clipz |
|
) |
| const |
| bool AABB::isInside |
( |
const vec3 & |
v ) |
const |
| Real AABB::height |
( |
) |
const |
| Real AABB::width |
( |
) |
const |
| Real AABB::depth |
( |
) |
const |
| AABB AABB::operator+ |
( |
const AABB & |
aabb ) |
const |
| const AABB& vl::AABB::operator+= |
( |
const AABB & |
other ) |
[inline] |
| AABB vl::AABB::operator+ |
( |
const vec3 & |
p ) |
[inline] |
| const AABB& vl::AABB::operator+= |
( |
const vec3 & |
p ) |
[inline] |
| vec3 AABB::center |
( |
) |
const |
| Real vl::AABB::area |
( |
) |
const [inline] |
| Real vl::AABB::longestSideLength |
( |
) |
const [inline] |
| void vl::AABB::addPoint |
( |
const vec3 & |
v ) |
[inline] |
| void vl::AABB::transformed |
( |
AABB & |
aabb, |
|
|
const mat4 & |
mat |
|
) |
| const [inline] |
| AABB vl::AABB::transformed |
( |
const mat4 & |
mat ) |
const [inline] |
| const vec3& vl::AABB::minCorner |
( |
) |
const [inline] |
| const vec3& vl::AABB::maxCorner |
( |
) |
const [inline] |
| void vl::AABB::setMinCorner |
( |
Real |
x, |
|
|
Real |
y, |
|
|
Real |
z |
|
) |
| [inline] |
| void vl::AABB::setMinCorner |
( |
const vec3 & |
v ) |
[inline] |
| void vl::AABB::setMaxCorner |
( |
Real |
x, |
|
|
Real |
y, |
|
|
Real |
z |
|
) |
| [inline] |
| void vl::AABB::setMaxCorner |
( |
const vec3 & |
v ) |
[inline] |
| Real vl::AABB::volume |
( |
) |
const [inline] |
Member Data Documentation
The documentation for this class was generated from the following files:
- C:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/AABB.hpp
- C:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/AABB.cpp