Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home] [Tutorials] [All Classes] [Grouped Classes]
Defines

C:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/Shader.cpp File Reference

#include <vl/Shader.hpp>
#include <vl/GLSL.hpp>
#include <vl/Light.hpp>
#include <vl/ClipPlane.hpp>
#include <vl/Texture.hpp>
#include <vl/Scissor.hpp>
#include <vl/OpenGLContext.hpp>
#include <vl/Log.hpp>
#include <vl/Say.hpp>

Defines

#define GET_OR_CREATE(RS)
#define GET_OR_CREATE_IDX(RS, index)

Define Documentation

#define GET_OR_CREATE (   RS )
Value:
RS* rs = dynamic_cast<RS*>( gocRenderStateSet()->renderState( RS_##RS ) ); \
  if ( rs == NULL ) \
  { \
    rs = new RS; \
    gocRenderStateSet()->setRenderState( rs ); \
  } \
  return rs;
#define GET_OR_CREATE_IDX (   RS,
  index 
)
Value:
RS* rs = dynamic_cast<RS*>( gocRenderStateSet()->renderState( (ERenderState)(RS_##RS##0 + index) ) ); \
  if ( rs == NULL ) \
  { \
    rs = new RS(index); \
    gocRenderStateSet()->setRenderState( rs ); \
  } \
  return rs;

Visualization Library v2010.11.1123 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Thu Nov 18 2010 02:07:55.
Permission is granted to use this page to write and publish articles regarding Visualization Library.