Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
[Home] [Tutorials] [All Classes] [Grouped Classes] |
#include <vl/Camera.hpp>#include <vl/Renderable.hpp>#include <vl/Shader.hpp>#include <vl/Effect.hpp>#include <vl/OpenGLContext.hpp>#include <vector>#include <map>#include <set>Classes | |
| class | vl::ProjViewTranfCallback |
Vitual class used as a callback to update the state of the projection, view and transform matrices of a GLSLProgram or fixed function pipeline. More... | |
| class | vl::ProjViewTranfCallbackStandard |
| Updates the GL_MODELVIEW and GL_PROJECTION matrices of the fixed function pipeline in an optimized manner. More... | |
| class | vl::RendererAbstract |
| class | vl::Renderer |
| The Renderer class executes the actual rendering on the given RenderQueue. More... | |
Namespaces | |
| namespace | vl |
Visualization Library namespace. | |