Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home] [Tutorials] [All Classes] [Grouped Classes]
Classes | Namespaces

C:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/GLSL.hpp File Reference

#include <vl/UniformSet.hpp>
#include <vl/GLSLmath.hpp>
#include <vl/RenderState.hpp>
#include <vl/String.hpp>

Classes

class  vl::GLSLShader
 Base class for GLSLVertexShader, GLSLFragmentShader and GLSLGeometryShader. More...
class  vl::GLSLVertexShader
 Wraps a GLSL vertex shader to be bound to a GLSL program. More...
class  vl::GLSLFragmentShader
 Wraps a GLSL fragment shader to be bound to a GLSL program. More...
class  vl::GLSLGeometryShader
 Wraps a GLSL geometry shader to be bound to a GLSL program. More...
class  vl::GLSLProgram
 Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders. More...

Namespaces

namespace  vl
 

Visualization Library namespace.



Visualization Library v2010.11.1123 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Thu Nov 18 2010 02:07:54.
Permission is granted to use this page to write and publish articles regarding Visualization Library.