Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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Compiling and Installing Visualization Library

Installing the License Signature
Before compiling and installing Visualization Library you are required to specify a license signature that identifies the license that has been granted to you, and thus, the conditions under which you are allowed to use Visualization Library.

By default Visualization Library is distributed with a license certificate and license signature that allows you to use Visualization Library under the GNU GPL version 3.0 license. If you would like to develop proprietary and commercial applications you need a Professional Edition License.

You can find the default license certificate (license_certificate_gpl3.vlc) and license signature (license_signature.vls) in the root directory of Visualization Library distribution.

If you own a Professional Edition License locate the LicenseSignatures field at the end of your license certificate and substitute with it the default license signature "VLLS:A85397342177565495" contained in the license_signature.vls file. This way you will be able to develop and distribute your programs according to the Visualization Library Professional Edition License terms. Please read carefully the comments included in the license_signature.vls file.

You are now ready to compile and use Visualization Library!

Compilation and Installation
Visualization Library uses the CMake building system to target several platforms and compilers. At the moment Visualization Library supports the following development platforms:

Note that CMake supports many other platforms and operating systems as well, in which you can probably also run Visualization Library.

Please visit http://www.cmake.org to download the latest 2.6.x CMake distribution for your operating system.

In order to compile Visualization Library with CMake you have to understand a few simple concepts that remain valid for all the platforms. When building Visualization Library you will need 3 directories:

Run CMake, select the source directory and the build directory, then press the Configure button:

cmake-01.png

Select your building environment and press the Finish button:

cmake-02.png

The basic build environment is ready:

cmake-03.png

Variables overview:

Press the Configure button, you should see something similar to:

cmake-04.png

If you would like to reset your configuration go to the menu File -> Delete Cache.

To finalize and generate the building environment press Generate. Now you can close CMake and go to the specified build directory. If you are using a Unix-like environment you can simply type make then make install. If you are using Visual Studio you just need to double click on the VisualizationLibrarySDK.sln file and build the BUILD_ALL project and then the INSTALL project.

You are now ready to use Visualization Library!

Third Party Libraries
This is a convenience list of third party libraries used by Visualization Library:


Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Dec 29 13:56:52 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.