Visualization Library
A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home]
[Tutorials]
[All Classes]
[Grouped Classes]
Main Page
Related Pages
Namespaces
Classes
Files
S
earch for
Class List
Class Index
Class Hierarchy
Class Members
All
Functions
Variables
Typedefs
Enumerations
Enumerator
Related Functions
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
~
- c -
calculatedRadius() :
vlMolecule::AtomInfo
callbacks() :
vl::Sector
Camera() :
vl::Camera
camera() :
vl::Rendering
,
vl::TrackballManipulator
,
vl::GhostCameraManipulator
,
vl::Rendering
canLoad() :
vl::LoadWriterManager
,
vl::ResourceLoadWriter
canWrite() :
vl::LoadWriterManager
,
vl::ResourceLoadWriter
capacity() :
vl::Collection< T >
CatmullRomInterpolator() :
vl::CatmullRomInterpolator< T >
CatmullRomInterpolatorDouble() :
vl::CatmullRomInterpolatorDouble
CatmullRomInterpolatorDVec2() :
vl::CatmullRomInterpolatorDVec2
CatmullRomInterpolatorDVec3() :
vl::CatmullRomInterpolatorDVec3
CatmullRomInterpolatorDVec4() :
vl::CatmullRomInterpolatorDVec4
CatmullRomInterpolatorFloat() :
vl::CatmullRomInterpolatorFloat
CatmullRomInterpolatorFVec2() :
vl::CatmullRomInterpolatorFVec2
CatmullRomInterpolatorFVec3() :
vl::CatmullRomInterpolatorFVec3
CatmullRomInterpolatorFVec4() :
vl::CatmullRomInterpolatorFVec4
cc() :
vl::ObjTexture
cellSize() :
vlVolume::Volume
center() :
vl::AABB
,
vl::Sphere
,
vl::Viewport
checkConnectivity() :
vl::PolygonSimplifier::Vertex
checkDrawBuffers() :
vl::RenderTarget
checkFramebufferStatus() :
vl::FBORenderTarget
checkTriangle() :
vl::PolygonSimplifier::Triangle
checkTriangles() :
vl::PolygonSimplifier::Vertex
child() :
vl::ActorKdTree
,
vl::ActorTree
,
vl::ActorTreeAbstract
,
vl::ShaderNode
,
vl::Transform
childCount() :
vl::Transform
childN() :
vl::ActorKdTree
childP() :
vl::ActorKdTree
childrenCount() :
vl::ActorKdTree
,
vl::ActorTree
,
vl::ActorTreeAbstract
,
vl::ShaderNode
chunk() :
vl::Terrain
chunkCount() :
vl::Terrain
chunks() :
vl::Terrain
clamp() :
vl::ObjTexture
classify() :
vl::Plane
className() :
vl::GZipCodec
,
vlMolecule::Molecule
,
vl::Image
,
vl::Light
,
vl::LoadWriterManager
,
vl::LODEvaluator
,
vl::Log
,
vl::StandardLog
,
vl::MD5CheckSum
,
vl::MemoryDirectory
,
vl::MemoryFile
,
vl::Actor
,
vl::MorphingCallback
,
vl::MorphingActor
,
vl::ActorKdTree
,
vl::Object
,
vl::OpenGLContextFormat
,
vl::ActorTree
,
vl::OpenGLContext
,
vl::PixelLODEvaluator
,
vl::ActorTreeAbstract
,
vl::Plane
,
vl::PolygonSimplifier
,
vl::ArrayAbstract
,
vl::Primitives
,
vl::RayIntersection
,
vl::Array< vector_type, scalar_type, gl_size, gl_type >
,
vl::RayIntersectionGeometry
,
vl::RayIntersector
,
vl::BezierPatch
,
vl::ReadPixels
,
vl::Rect< T >
,
vl::BezierSurface
,
vl::RectI
,
vl::RectF
,
vl::Billboard
,
vl::Renderable
,
vl::Renderer
,
vl::BlitFramebuffer
,
vl::Rendering
,
vl::RenderingCallback
,
vl::Buffer
,
vl::RenderingTree
,
vl::RenderQueue
,
vl::BufferedStream< Element_Type, Chunk_Size >
,
vl::RenderQueueSorter
,
vl::RenderQueueSorterByShader
,
vl::Camera
,
vl::RenderQueueSorterByRenderable
,
vl::RenderQueueSorterBasic
,
vl::Clear
,
vl::RenderQueueSorterStandard
,
vl::RenderQueueSorterOcclusion
,
vl::ClipPlane
,
vl::RenderQueueSorterAggressive
,
vl::RenderState
,
vl::Collection< T >
,
vl::RenderTarget
,
vl::RenderToken
,
vl::CopyTexSubImage1D
,
vl::ResourceDatabase
,
vl::ResourceLoadWriter
,
vl::CopyTexSubImage2D
,
vl::SceneManager
,
vl::SceneManagerActorKdTree
,
vl::CopyTexSubImage3D
,
vl::SceneManagerActorTree
,
vl::SceneManagerBVH< T >
,
vl::DepthSortCallback
,
vl::Scissor
,
vl::PixelTransfer
,
vl::DiskDirectory
,
vl::Hint
,
vl::CullFace
,
vl::DiskFile
,
vl::FrontFace
,
vl::DepthFunc
,
vl::DistanceLODEvaluator
,
vl::DepthMask
,
vl::PolygonMode
,
vl::VertexMapper
,
vl::ShadeModel
,
vl::BlendFunc
,
vl::DoubleVertexRemover
,
vl::BlendEquation
,
vl::SampleCoverage
,
vl::DrawArrays
,
vl::AlphaFunc
,
vl::Material
,
vl::DrawElements< index_type, Tgltype, arr_type >
,
vl::LightModel
,
vl::Fog
,
vl::DrawPixels
,
vl::PolygonOffset
,
vl::LogicOp
,
vl::EdgeExtractor
,
vl::DepthRange
,
vl::LineWidth
,
vl::EdgeRenderer
,
vl::PointSize
,
vl::PolygonStipple
,
vl::EdgeUpdateCallback
,
vl::LineStipple
,
vl::PointParameter
,
vl::ShaderSequence
,
vl::StencilFunc
,
vl::StencilOp
,
vl::Effect
,
vl::StencilMask
,
vl::BlendColor
,
vl::FileSystem
,
vl::ColorMask
,
vl::TextureMatrix
,
vl::Glyph
,
vl::TexEnv
,
vl::TexGen
,
vl::Font
,
vl::TextureUnit
,
vl::RenderStateSet
,
vl::FontManager
,
vl::EnableSet
,
vl::Shader
,
vl::FBOAttachmentAbstract
,
vl::ShaderNode
,
vl::Terrain
,
vl::FBORenderbufferAttachment
,
vl::Text
,
vl::TextStream
,
vl::FBOColorBufferAttachment
,
vl::TexParameter
,
vl::Texture
,
vl::FBODepthBufferAttachment
,
vl::Time
,
vl::TrackballManipulator
,
vl::FBOStencilBufferAttachment
,
vl::Transform
,
vl::TriangleStripGenerator
,
vl::FBODepthStencilBufferAttachment
,
vl::UIEventListener
,
vl::Uniform
,
vl::FBOTexture1DAttachment
,
vl::UniformSet
,
vl::VertexAttributeArray
,
vl::FBOTexture2DAttachment
,
vl::Viewport
,
vl::VirtualDirectory
,
vl::FBOTextureAttachment
,
vl::VirtualFile
,
vl::LoadWriter3DS
,
vl::FBOTexture3DAttachment
,
vl::LoadWriterAC3D
,
vl::LoadWriterBMP
,
vl::FBOTextureLayerAttachment
,
vl::LoadWriterDAT
,
vl::LoadWriterDDS
,
vl::FBORenderTarget
,
vl::LoadWriterDICOM
,
vl::LoadWriterJPG
,
vl::Frustum
,
vl::LoadWriterMD2
,
vl::LoadWriterOBJ
,
vl::Geometry
,
vl::ObjMaterial
,
vl::ObjMesh
,
vl::GeometryLoadCallback
,
vl::LoadWriterPLY
,
vl::LoadWriterPNG
,
vl::GhostCameraManipulator
,
vl::LoadWriterSTL
,
vl::STLLoader
,
vl::GLBufferObject
,
vl::LoadWriterTGA
,
vlMolecule::Bond
,
vlMolecule::Atom
,
vlVolume::VolumeInfo
,
vl::LoadWriterTIFF
,
vlVG::VectorGraphics
,
vlVG::SceneManagerVectorGraphics
,
vl::GLSLShader
,
vl::ZippedDirectory
,
vl::ZippedFileInfo
,
vl::GLSLVertexShader
,
vl::ZippedFile
,
vlut::Applet
,
vl::GLSLFragmentShader
,
vl::GLSLGeometryShader
,
vlVolume::Volume
,
vl::GLSLProgram
clear() :
vl::ArrayAbstract
,
vl::Array< vector_type, scalar_type, gl_size, gl_type >
,
vl::Buffer
,
vl::Collection< T >
,
vl::Image
,
vl::KeyValues
,
vl::RenderQueue
,
vl::String
,
vlVG::VectorGraphics
Clear() :
vl::Clear
clearArrays() :
vl::Geometry
clearCache() :
vl::EdgeRenderer
clearColor() :
vl::Viewport
,
vlVG::VectorGraphics
clearColorInt() :
vl::Viewport
clearColorMode() :
vl::Clear
,
vl::Viewport
clearColorUInt() :
vl::Viewport
clearDepth() :
vl::Viewport
clearDistanceRangeSet() :
vl::DistanceLODEvaluator
clearFlags() :
vl::Rendering
,
vl::Viewport
clearLocalBuffer() :
vl::DrawElements< index_type, Tgltype, arr_type >
clearMipmaps() :
vl::Image
clearPixelRangeSet() :
vl::PixelLODEvaluator
clearStencil() :
vl::Viewport
,
vlVG::VectorGraphics
clearTrianglesAndVertices() :
vl::PolygonSimplifier
clip() :
vl::AABB
ClipPlane() :
vl::ClipPlane
clone() :
vl::ArrayAbstract
,
vl::Array< vector_type, scalar_type, gl_size, gl_type >
,
vl::DiskFile
,
vl::DrawArrays
,
vl::DrawElements< index_type, Tgltype, arr_type >
,
vl::GZipCodec
,
vl::MemoryDirectory
,
vl::Primitives
,
vl::VirtualFile
,
vl::ZippedFile
,
vl::MemoryFile
close() :
vl::GZipCodec
,
vl::MemoryFile
,
vl::VirtualFile
,
vl::ZippedFile
,
vl::DiskFile
collapse() :
vl::PolygonSimplifier
collapseCost() :
vl::PolygonSimplifier::Vertex
collapsePosition() :
vl::PolygonSimplifier::Vertex
collapseVertex() :
vl::PolygonSimplifier::Vertex
Collection() :
vl::Collection< T >
collectStatistics() :
vl::Renderer
color() :
vl::TexEnv
,
vl::Text
,
vlVG::VectorGraphics
,
vlMolecule::Atom
,
vlMolecule::Bond
,
vlVolume::VolumeInfo
,
vl::Fog
colorArray() :
vl::Geometry
colorControl() :
vl::LightModel
colorizePrimitives() :
vl::Geometry
ColorMask() :
vl::ColorMask
colorMask() :
vlVG::VectorGraphics
colorMaterial() :
vl::Material
colorMaterialEnabled() :
vl::Material
colorMaterialFace() :
vl::Material
colorPath() :
vl::Extrusion
combineAlpha() :
vl::TexEnv
combineRGB() :
vl::TexEnv
compare() :
vl::Array< vector_type, scalar_type, gl_size, gl_type >
,
vl::String
,
vl::ArrayAbstract
compareFunc() :
vl::TexParameter
compareMode() :
vl::TexParameter
compile() :
vl::GLSLShader
compileDisplayList() :
vl::Renderable
compileKdTree() :
vl::ActorKdTree
compileStatus() :
vl::GLSLShader
compressedSize() :
vl::ZippedFileInfo
,
vl::GZipCodec
compression() :
vl::LoadWriterPNG
compressionLevel() :
vl::GZipCodec
compressionMethod() :
vl::ZippedFileInfo
compressionRatio() :
vl::GZipCodec
compute() :
vl::MD5CheckSum
,
vl::CRC32CheckSum
,
vlVolume::VolumePlot
,
vl::CRC32CheckSum
computeAABB() :
vl::ActorTreeAbstract
computeAdjacentVertices() :
vl::PolygonSimplifier::Vertex
computeArea() :
vl::PolygonSimplifier::Triangle
computeAtomAdjacency() :
vlMolecule::Molecule
computeAverage() :
vlVolume::Volume
computeBoundingBox() :
vl::Sector
,
vl::ArrayAbstract
,
vl::Array< vector_type, scalar_type, gl_size, gl_type >
computeBoundingSphere() :
vl::Array< vector_type, scalar_type, gl_size, gl_type >
,
vl::ArrayAbstract
computeBounds() :
vl::Actor
,
vl::SceneManager
,
vl::Renderable
computeBounds_Implementation() :
vl::Geometry
,
vl::Clear
,
vl::DrawPixels
,
vl::Renderable
,
vl::Text
computeCollapseInfo() :
vl::PolygonSimplifier
computeEdgePenalty() :
vl::PolygonSimplifier::Vertex
computeEdges() :
vlVolume::MarchingCubes
computeFrustumPlanes() :
vl::Camera
computeMaximum() :
vlVolume::Volume
computeMinimum() :
vlVolume::Volume
computeNormal() :
vl::PolygonSimplifier::Triangle
,
vl::Portal
computeNormals() :
vl::GeometryLoadCallback
,
vl::Geometry
computePoint() :
vl::CatmullRomInterpolatorDVec2
,
vl::LinearInterpolatorDVec3
,
vl::InterpolatorFVec4
,
vl::LinearInterpolatorFVec3
,
vl::LinearInterpolatorDVec2
,
vl::InterpolatorDVec3
,
vl::InterpolatorFloat
,
vl::CatmullRomInterpolatorFVec3
,
vl::CatmullRomInterpolator< T >
,
vl::LinearInterpolatorFVec4
,
vl::InterpolatorDVec2
,
vl::InterpolatorFVec3
,
vl::CatmullRomInterpolatorDVec4
,
vl::InterpolatorFVec2
,
vl::CatmullRomInterpolatorFloat
,
vl::CatmullRomInterpolatorFVec4
,
vl::CatmullRomInterpolatorDouble
,
vl::LinearInterpolatorFVec2
,
vl::LinearInterpolatorDVec4
,
vl::CatmullRomInterpolatorFVec2
,
vl::InterpolatorDVec4
,
vl::CatmullRomInterpolatorDVec3
,
vl::InterpolatorDouble
,
vl::LinearInterpolator< T >
,
vl::LinearInterpolatorDouble
,
vl::LinearInterpolatorFloat
computePortalNormals() :
vl::SceneManagerPortals
computePotentialArea() :
vl::PolygonSimplifier::Triangle
computePotentialNormal() :
vl::PolygonSimplifier::Triangle
computeQErr() :
vl::PolygonSimplifier::Triangle
computeRay() :
vl::Camera
computeRayFrustum() :
vl::Camera
computeStartingSector() :
vl::SceneManagerPortals
computeVector() :
vl::TrackballManipulator
computeWorldMatrix() :
vl::Billboard
,
vl::Transform
computeWorldMatrixRecursive() :
vl::Transform
confirmZCameraDistanceNeed() :
vl::RenderQueueSorterOcclusion
,
vl::RenderQueueSorterStandard
,
vl::RenderQueueSorterAggressive
,
vl::RenderQueueSorter
,
vl::RenderQueueSorterByShader
,
vl::RenderQueueSorterBasic
,
vl::RenderQueueSorterByRenderable
conjugate() :
vl::quat
constantAttenuation() :
vl::Light
contains() :
vl::String
continueCRC32() :
vl::CRC32CheckSum
continueDrawing() :
vlVG::VectorGraphics
continuousUpdate() :
vl::OpenGLContext
contours() :
vl::Tessellator
contourVerts() :
vl::Tessellator
contrast() :
vl::Image
contrastHounsfield() :
vl::Image
contrastHounsfieldAuto() :
vl::Image
convertFormat() :
vl::Image
convertPrimitivesToDrawArrays() :
vl::Geometry
convertToDrawArrays() :
vl::GeometryLoadCallback
convertType() :
vl::Image
coordinate() :
vlVolume::Volume
coordinates() :
vlMolecule::Atom
copy() :
vl::MemoryFile
copyPixels() :
vl::BlitFramebuffer
,
vl::CopyTexSubImage2D
,
vl::CopyTexSubImage
,
vl::CopyTexSubImage1D
,
vl::CopyTexSubImage3D
copySubImage() :
vl::Image
CopyTexSubImage() :
vl::CopyTexSubImage
CopyTexSubImage1D() :
vl::CopyTexSubImage1D
CopyTexSubImage2D() :
vl::CopyTexSubImage2D
CopyTexSubImage3D() :
vl::CopyTexSubImage3D
count() :
vl::ResourceDatabase
,
vl::String
,
vl::Uniform
,
vl::String
,
vl::DrawArrays
CountAndCapture() :
vlMFC::MFCWindow
CountAndRelease() :
vlMFC::MFCWindow
countType() :
vl::PlyLoader::PlyScalarList
covalentRadius() :
vlMolecule::AtomInfo
cpkColor() :
vlMolecule::AtomInfo
crc32() :
vl::ZippedFileInfo
,
vl::VirtualFile
crc32_init() :
vl::CRC32CheckSum
CRC32CheckSum() :
vl::CRC32CheckSum
creaseAngle() :
vl::EdgeExtractor
,
vl::EdgeRenderer
create() :
vl::FBORenderbufferAttachment
,
vl::FBORenderTarget
createCubemap() :
vl::Image
createData() :
vl::String
createFBORenderTarget() :
vl::OpenGLContext
createGLBufferObject() :
vl::GLBufferObject
createOcclusionQuery() :
vl::Actor
createProgram() :
vl::GLSLProgram
createShader() :
vl::GLSLShader
createTexture() :
vl::Texture
cube() :
vlVolume::Volume
cull() :
vl::Frustum
CullFace() :
vl::CullFace
cullingEnabled() :
vl::Rendering
,
vl::SceneManager
currentEffect() :
vlVG::VectorGraphics
currentTime() :
vl::Time
cycle() :
vlMolecule::Molecule
cycles() :
vlMolecule::Molecule
Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Dec 29 13:56:53 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.