Visualization Library
A lightweight C++ OpenGL middleware for 2D/3D graphics
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~
- b -
b() :
vl::Vector3< scalar_type >
,
vl::Vector4< scalar_type >
back() :
vl::Collection< T >
backAmbient() :
vl::Material
backDiffuse() :
vl::Material
backEmission() :
vl::Material
backFace() :
vl::PolygonMode
backgroundColor() :
vl::Text
backgroundEnabled() :
vl::Text
backShininess() :
vl::Material
backSpecular() :
vl::Material
ballAndStickStyle() :
vlMolecule::Molecule
begin() :
vl::Array< vector_type, scalar_type, gl_size, gl_type >
BezierPatch() :
vl::BezierPatch
BezierSurface() :
vl::BezierSurface
Billboard() :
vl::Billboard
binary() :
vl::PlyLoader
bindAttachment() :
vl::FBOTextureLayerAttachment
,
vl::FBOAttachmentAbstract
,
vl::FBOColorBufferAttachment
,
vl::FBODepthBufferAttachment
,
vl::FBOStencilBufferAttachment
,
vl::FBODepthStencilBufferAttachment
,
vl::FBOTexture1DAttachment
,
vl::FBOTexture2DAttachment
,
vl::FBOTextureAttachment
,
vl::FBOTexture3DAttachment
bindAttribLocation() :
vl::GLSLProgram
bindDrawBuffers() :
vl::RenderTarget
bindFragDataLocation() :
vl::GLSLProgram
bindFramebuffer() :
vl::FBORenderTarget
,
vl::RenderTarget
bindManipulators() :
vlut::Applet
bitsPerPixel() :
vl::Image
,
vl::OpenGLContextFormat
BlendColor() :
vl::BlendColor
blendColor() :
vl::BlendColor
BlendEquation() :
vl::BlendEquation
blendFrames() :
vl::MorphingActor
BlendFunc() :
vl::BlendFunc
blendingEnabled() :
vl::EnableSet
,
vl::Shader
blendU() :
vl::ObjTexture
blendV() :
vl::ObjTexture
BlitFramebuffer() :
vl::BlitFramebuffer
blue() :
vl::ColorMask
blueBias() :
vl::PixelTransfer
blueScale() :
vl::PixelTransfer
bm() :
vl::ObjTexture
boilingPoint() :
vlMolecule::AtomInfo
bond() :
vlMolecule::Molecule
Bond() :
vlMolecule::Bond
bond() :
vlMolecule::Molecule
bondCount() :
vlMolecule::Molecule
bondDetail() :
vlMolecule::Molecule
bonds() :
vlMolecule::Molecule
bondType() :
vlMolecule::Bond
bootstrap() :
vlMolecule::RingExtractor
border() :
vl::Texture::SetupParams
,
vl::Texture
borderColor() :
vl::Text
,
vl::TexParameter
borderEnabled() :
vl::Text
bottom() :
vl::Rect< T >
bottomLeft() :
vl::RectF
,
vl::RectI
,
vlVolume::Volume
boundaryOnly() :
vl::Tessellator
boundingBox() :
vl::Actor
,
vl::Renderable
,
vl::SceneManager
boundingRect() :
vl::Text
boundingRectTransformed() :
vl::Text
boundingSphere() :
vl::Actor
,
vl::Renderable
,
vl::SceneManager
boundsDirty() :
vl::SceneManager
,
vl::Renderable
boundsUpdateTick() :
vl::Renderable
box() :
vlVolume::SlicedVolume
boxEffect() :
vlVolume::VolumePlot
buffer() :
vl::MemoryFile
Buffer() :
vl::Buffer
buffer() :
vl::MemoryFile
BufferedStream() :
vl::BufferedStream< Element_Type, Chunk_Size >
bufferEmpty() :
vl::BufferedStream< Element_Type, Chunk_Size >
bufferMask() :
vl::BlitFramebuffer
bug() :
vl::Log
byteAlignment() :
vl::Image
byteCountGPU() :
vl::GLBufferObject
bytesPerVector() :
vl::Array< vector_type, scalar_type, gl_size, gl_type >
bytesUsed() :
vl::ArrayAbstract
,
vl::Buffer
Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Dec 29 13:56:53 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.