Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| className() | vl::UniformSet | [inline, virtual] |
| decReference() | vl::Object | [inline] |
| eraseAllUniforms() | vl::UniformSet | [inline] |
| eraseUniform(const std::string &name) | vl::UniformSet | [inline] |
| eraseUniform(const Uniform *uniform) | vl::UniformSet | [inline] |
| getUniform(const std::string &name) | vl::UniformSet | [inline] |
| getUniform(const std::string &name) const | vl::UniformSet | [inline] |
| gocUniform(const std::string &name) | vl::UniformSet | [inline] |
| incReference() | vl::Object | [inline] |
| mName | vl::Object | [protected] |
| mUniforms | vl::UniformSet | [protected] |
| mutex() | vl::Object | [inline] |
| mutex() const | vl::Object | [inline] |
| name() const | vl::Object | [inline] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setMutex(VirtualMutex *mutex) | vl::Object | [inline] |
| setName(const std::string &name) | vl::Object | [inline] |
| setUniform(Uniform *uniform, bool check_for_doubles=true) | vl::UniformSet | [inline] |
| uniforms() const | vl::UniformSet | [inline] |
| UniformSet() | vl::UniformSet | [inline] |
| ~Object() | vl::Object | [protected, virtual] |