, including all inherited members.
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| className() | vl::Uniform | [inline, virtual] |
| count() const | vl::Uniform | [inline] |
| decReference() | vl::Object | [inline] |
| EUniformType enum name | vl::Uniform | |
| getUniform(float *value) | vl::Uniform | [inline] |
| getUniform(int *value) | vl::Uniform | [inline] |
| getUniform(unsigned int *value) | vl::Uniform | [inline] |
| getUniform(ivec2 *value) | vl::Uniform | [inline] |
| getUniform(ivec3 *value) | vl::Uniform | [inline] |
| getUniform(ivec4 *value) | vl::Uniform | [inline] |
| getUniform(uvec2 *value) | vl::Uniform | [inline] |
| getUniform(uvec3 *value) | vl::Uniform | [inline] |
| getUniform(uvec4 *value) | vl::Uniform | [inline] |
| getUniform(fvec2 *value) | vl::Uniform | [inline] |
| getUniform(fvec3 *value) | vl::Uniform | [inline] |
| getUniform(fvec4 *value) | vl::Uniform | [inline] |
| getUniform(fmat2 *value) | vl::Uniform | [inline] |
| getUniform(fmat3 *value) | vl::Uniform | [inline] |
| getUniform(fmat4 *value) | vl::Uniform | [inline] |
| GLSLProgram class | vl::Uniform | [friend] |
| incReference() | vl::Object | [inline] |
| initFloat(int count) | vl::Uniform | [inline, protected] |
| initInt(int count) | vl::Uniform | [inline, protected] |
| initUInt(int count) | vl::Uniform | [inline, protected] |
| mFloatData | vl::Uniform | [protected] |
| mIntData | vl::Uniform | [protected] |
| mName | vl::Object | [protected] |
| mType | vl::Uniform | [protected] |
| mUIntData | vl::Uniform | [protected] |
| mutex() | vl::Object | [inline] |
| mutex() const | vl::Object | [inline] |
| name() const | vl::Object | [inline] |
| NONE enum value | vl::Uniform | |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setMutex(VirtualMutex *mutex) | vl::Object | [inline] |
| setName(const std::string &name) | vl::Object | [inline] |
| setUniform(int count, const ivec2 *value) | vl::Uniform | [inline] |
| setUniform(int count, const ivec3 *value) | vl::Uniform | [inline] |
| setUniform(int count, const ivec4 *value) | vl::Uniform | [inline] |
| setUniform(int count, const uvec2 *value) | vl::Uniform | [inline] |
| setUniform(int count, const uvec3 *value) | vl::Uniform | [inline] |
| setUniform(int count, const uvec4 *value) | vl::Uniform | [inline] |
| setUniform(int count, const fvec2 *value) | vl::Uniform | [inline] |
| setUniform(int count, const fvec3 *value) | vl::Uniform | [inline] |
| setUniform(int count, const fvec4 *value) | vl::Uniform | [inline] |
| setUniform(int count, const fmat2 *value) | vl::Uniform | [inline] |
| setUniform(int count, const fmat3 *value) | vl::Uniform | [inline] |
| setUniform(int count, const fmat4 *value) | vl::Uniform | [inline] |
| setUniform(const int &value) | vl::Uniform | [inline] |
| setUniform(const ivec2 &value) | vl::Uniform | [inline] |
| setUniform(const ivec3 &value) | vl::Uniform | [inline] |
| setUniform(const ivec4 &value) | vl::Uniform | [inline] |
| setUniform(const unsigned int &value) | vl::Uniform | [inline] |
| setUniform(const uvec2 &value) | vl::Uniform | [inline] |
| setUniform(const uvec3 &value) | vl::Uniform | [inline] |
| setUniform(const uvec4 &value) | vl::Uniform | [inline] |
| setUniform(const float &value) | vl::Uniform | [inline] |
| setUniform(const fvec2 &value) | vl::Uniform | [inline] |
| setUniform(const fvec3 &value) | vl::Uniform | [inline] |
| setUniform(const fvec4 &value) | vl::Uniform | [inline] |
| setUniform(const fmat2 &value) | vl::Uniform | [inline] |
| setUniform(const fmat3 &value) | vl::Uniform | [inline] |
| setUniform(const fmat4 &value) | vl::Uniform | [inline] |
| setUniform1f(int count, const float *value) | vl::Uniform | [inline] |
| setUniform1i(int count, const int *value) | vl::Uniform | [inline] |
| setUniform1ui(int count, const unsigned int *value) | vl::Uniform | [inline] |
| setUniform2f(int count, const float *value) | vl::Uniform | [inline] |
| setUniform2i(int count, const int *value) | vl::Uniform | [inline] |
| setUniform2ui(int count, const unsigned int *value) | vl::Uniform | [inline] |
| setUniform3f(int count, const float *value) | vl::Uniform | [inline] |
| setUniform3i(int count, const int *value) | vl::Uniform | [inline] |
| setUniform3ui(int count, const unsigned int *value) | vl::Uniform | [inline] |
| setUniform4f(int count, const float *value) | vl::Uniform | [inline] |
| setUniform4i(int count, const int *value) | vl::Uniform | [inline] |
| setUniform4ui(int count, const unsigned int *value) | vl::Uniform | [inline] |
| setUniformMatrix2f(int count, const float *value) | vl::Uniform | [inline] |
| setUniformMatrix2x3f(int count, const float *value) | vl::Uniform | [inline] |
| setUniformMatrix2x4f(int count, const float *value) | vl::Uniform | [inline] |
| setUniformMatrix3f(int count, const float *value) | vl::Uniform | [inline] |
| setUniformMatrix3x2f(int count, const float *value) | vl::Uniform | [inline] |
| setUniformMatrix3x4f(int count, const float *value) | vl::Uniform | [inline] |
| setUniformMatrix4f(int count, const float *value) | vl::Uniform | [inline] |
| setUniformMatrix4x2f(int count, const float *value) | vl::Uniform | [inline] |
| setUniformMatrix4x3f(int count, const float *value) | vl::Uniform | [inline] |
| type() const | vl::Uniform | [inline] |
| Uniform() | vl::Uniform | [inline] |
| Uniform(const std::string &name) | vl::Uniform | [inline] |
| UT_Float enum value | vl::Uniform | |
| UT_Float2 enum value | vl::Uniform | |
| UT_Float3 enum value | vl::Uniform | |
| UT_Float4 enum value | vl::Uniform | |
| UT_Int enum value | vl::Uniform | |
| UT_Int2 enum value | vl::Uniform | |
| UT_Int3 enum value | vl::Uniform | |
| UT_Int4 enum value | vl::Uniform | |
| UT_Mat2 enum value | vl::Uniform | |
| UT_Mat2x3 enum value | vl::Uniform | |
| UT_Mat2x4 enum value | vl::Uniform | |
| UT_Mat3 enum value | vl::Uniform | |
| UT_Mat3x2 enum value | vl::Uniform | |
| UT_Mat3x4 enum value | vl::Uniform | |
| UT_Mat4 enum value | vl::Uniform | |
| UT_Mat4x2 enum value | vl::Uniform | |
| UT_Mat4x3 enum value | vl::Uniform | |
| UT_UInt enum value | vl::Uniform | |
| UT_UInt2 enum value | vl::Uniform | |
| UT_UInt3 enum value | vl::Uniform | |
| UT_UInt4 enum value | vl::Uniform | |
| ~Object() | vl::Object | [protected, virtual] |