Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::ShaderNode Member List

This is the complete list of members for vl::ShaderNode, including all inherited members.

addChild(ShaderNode *node)vl::ShaderNode [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
child(unsigned i)vl::ShaderNode [inline]
child(unsigned i) const vl::ShaderNode [inline]
childrenCount() const vl::ShaderNode [inline]
className()vl::ShaderNode [inline, virtual]
decReference()vl::Object [inline]
eraseChild(ShaderNode *node)vl::ShaderNode [inline]
eraseChild(unsigned index)vl::ShaderNode [inline]
eraseChildren(unsigned start, unsigned count)vl::ShaderNode [inline]
eraseEnable(EEnable en)vl::ShaderNode [inline]
eraseRenderState(RenderState *rs)vl::ShaderNode [inline]
eraseUniform(Uniform *unif)vl::ShaderNode [inline]
findChild(const ShaderNode *node) const vl::ShaderNode [inline]
incReference()vl::Object [inline]
inherit(ShaderNode *parent)vl::ShaderNode [inline]
mEnablesvl::ShaderNode [protected]
mEnables_Finalvl::ShaderNode [protected]
mNamevl::Object [protected]
mNodesvl::ShaderNode [protected]
mParentvl::ShaderNode [protected]
mRenderStatesvl::ShaderNode [protected]
mRenderStates_Finalvl::ShaderNode [protected]
mShadervl::ShaderNode [protected]
mUniformsvl::ShaderNode [protected]
mUniforms_Finalvl::ShaderNode [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
parent()vl::ShaderNode [inline]
parent() const vl::ShaderNode [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setEnable(EEnable en, bool on, EInheritance inheritance=IN_Propagate)vl::ShaderNode [inline]
setMutex(VirtualMutex *mutex)vl::Object [inline]
setName(const std::string &name)vl::Object [inline]
setRenderState(RenderState *rs, EInheritance inheritance=IN_Propagate)vl::ShaderNode [inline]
setShader(Shader *shader)vl::ShaderNode [inline]
setUniform(Uniform *unif, EInheritance inheritance=IN_Propagate)vl::ShaderNode [inline]
shader() const vl::ShaderNode [inline]
shader()vl::ShaderNode [inline]
ShaderNode()vl::ShaderNode [inline]
updateHierachy()vl::ShaderNode [inline]
~Object()vl::Object [protected, virtual]


Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Dec 29 13:57:01 2009.
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