Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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| actors() | vl::Sector | [inline] |
| actors() const | vl::Sector | [inline] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| callbacks() | vl::Sector | [inline] |
| callbacks() const | vl::Sector | [inline] |
| className() | vl::Object | [inline, virtual] |
| computeBoundingBox() | vl::Sector | |
| decReference() | vl::Object | [inline] |
| executeCallbacks(const Camera *cam, SceneManagerPortals *psm, Portal *p) | vl::Sector | |
| incReference() | vl::Object | [inline] |
| mActors | vl::Sector | [protected] |
| mCallbacks | vl::Sector | [protected] |
| mName | vl::Object | [protected] |
| mPortals | vl::Sector | [protected] |
| mutex() | vl::Object | [inline] |
| mutex() const | vl::Object | [inline] |
| mVolumes | vl::Sector | [protected] |
| name() const | vl::Object | [inline] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| portals() | vl::Sector | [inline] |
| portals() const | vl::Sector | [inline] |
| referenceCount() const | vl::Object | [inline] |
| Sector() | vl::Sector | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setMutex(VirtualMutex *mutex) | vl::Object | [inline] |
| setName(const std::string &name) | vl::Object | [inline] |
| volumes() | vl::Sector | [inline] |
| volumes() const | vl::Sector | [inline] |
| ~Object() | vl::Object | [protected, virtual] |