Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::Rendering Member List

This is the complete list of members for vl::Rendering, including all inherited members.

actorAnimationEnabled() const vl::Rendering [inline]
actorQueue()vl::Rendering [inline, protected]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
automaticResourceInit() const vl::Rendering [inline]
camera() const vl::Rendering [inline]
camera()vl::Rendering [inline]
className()vl::Rendering [inline, virtual]
clearFlags() const vl::Rendering [inline]
cullingEnabled() const vl::Rendering [inline]
decReference()vl::Object [inline]
dispatchRenderingCallbacks(ERenderingCallback reason)vl::RenderingAbstract
enableMask() const vl::RenderingAbstract [inline]
evaluateLOD() const vl::Rendering [inline]
fillRenderQueue(ActorCollection *actor_list)vl::Rendering [protected]
incReference()vl::Object [inline]
isEnabled(unsigned int mask)vl::RenderingAbstract [inline]
mActorAnimationEnabledvl::Rendering [protected]
mActorQueuevl::Rendering [protected]
mAutomaticResourceInitvl::Rendering [protected]
mCameravl::Rendering [protected]
mClearFlagsvl::Rendering [protected]
mCullingEnabledvl::Rendering [protected]
mEnableMaskvl::RenderingAbstract [protected]
mEvaluateLODvl::Rendering [protected]
mNamevl::Object [protected]
mRenderervl::Rendering [protected]
mRenderingCallbacksvl::RenderingAbstract [protected]
mRenderQueuevl::Rendering [protected]
mRenderQueueSortervl::Rendering [protected]
mRenderTargetvl::Rendering [protected]
mSceneManagersvl::Rendering [protected]
mShaderAnimationEnabledvl::Rendering [protected]
mTransformvl::Rendering [protected]
mUpdateTimevl::RenderingAbstract [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
operator=(const Rendering &other)vl::Rendering
vl::RenderingAbstract::operator=(const RenderingAbstract &other)vl::RenderingAbstract
vl::Object::operator=(const Object &other)vl::Object [inline]
referenceCount() const vl::Object [inline]
render()vl::Rendering [virtual]
renderer() const vl::Rendering [inline]
renderer()vl::Rendering [inline]
Rendering()vl::Rendering
Rendering(const Rendering &other)vl::Rendering [inline]
RenderingAbstract()vl::RenderingAbstract
renderingCallbacks()vl::RenderingAbstract [inline]
renderingCallbacks() const vl::RenderingAbstract [inline]
renderQueue()vl::Rendering [inline, protected]
renderQueueSorter()vl::Rendering [inline]
renderTarget() const vl::Rendering [inline]
renderTarget()vl::Rendering [inline]
resetStates()vl::Rendering
sceneManagers()vl::Rendering [inline]
sceneManagers() const vl::Rendering [inline]
setActorAnimationEnabled(bool animate_actors)vl::Rendering [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setAutomaticResourceInit(bool enable)vl::Rendering [inline]
setCamera(Camera *camera)vl::Rendering [inline]
setClearFlags(EClearFlags clear_flags)vl::Rendering [inline]
setCullingEnabled(bool enabled)vl::Rendering [inline]
setEnableMask(unsigned int mask)vl::RenderingAbstract [inline]
setEvaluateLOD(bool evaluate_lod)vl::Rendering [inline]
setMutex(VirtualMutex *mutex)vl::Object [inline]
setName(const std::string &name)vl::Object [inline]
setRenderer(Renderer *renderer)vl::Rendering [inline]
setRenderQueueSorter(RenderQueueSorter *render_queue_sorter)vl::Rendering [inline]
setRenderTarget(RenderTarget *render_target)vl::Rendering [inline]
setShaderAnimationEnabled(bool animate_shaders)vl::Rendering [inline]
setTransform(Transform *transform)vl::Rendering [inline]
setUpdateTime(Real cur_time)vl::RenderingAbstract [inline]
shaderAnimationEnabled() const vl::Rendering [inline]
transform() const vl::Rendering [inline]
transform()vl::Rendering [inline]
updateTime() const vl::RenderingAbstract [inline]
~Object()vl::Object [protected, virtual]


Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Dec 29 13:56:58 2009.
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