vl::RayIntersector Member List
This is the complete list of members for
vl::RayIntersector, including all inherited members.
| actors() const | vl::RayIntersector | [inline] |
| actors() | vl::RayIntersector | [inline] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| className() | vl::RayIntersector | [inline, virtual] |
| decReference() | vl::Object | [inline] |
| frustum() const | vl::RayIntersector | [inline] |
| incReference() | vl::Object | [inline] |
| intersect() | vl::RayIntersector | |
| intersect(const Ray &ray, SceneManager *scene_manager) | vl::RayIntersector | |
| intersect(Actor *act) | vl::RayIntersector | [protected] |
| intersectGeometry(Actor *act, Geometry *geom) | vl::RayIntersector | [protected] |
| intersections() const | vl::RayIntersector | [inline] |
| intersectPolygon(const std::vector< fvec3 > &polygon, Actor *, Geometry *geom, Primitives *prim) | vl::RayIntersector | [protected] |
| intersectQuad(const fvec3 &a, const fvec3 &b, const fvec3 &c, const fvec3 &d, Actor *, Geometry *geom, Primitives *prim, int prim_idx) | vl::RayIntersector | [protected] |
| intersectTriangle(const fvec3 &a, const fvec3 &b, const fvec3 &c, Actor *, Geometry *geom, Primitives *prim, int prim_idx) | vl::RayIntersector | [protected] |
| mActors | vl::RayIntersector | [protected] |
| mFrustum | vl::RayIntersector | [protected] |
| mIntersections | vl::RayIntersector | [protected] |
| mName | vl::Object | [protected] |
| mRay | vl::RayIntersector | [protected] |
| mutex() | vl::Object | [inline] |
| mutex() const | vl::Object | [inline] |
| name() const | vl::Object | [inline] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| ray() const | vl::RayIntersector | [inline] |
| RayIntersector() | vl::RayIntersector | [inline] |
| referenceCount() const | vl::Object | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setFrustum(const Frustum &frustum) | vl::RayIntersector | [inline] |
| setMutex(VirtualMutex *mutex) | vl::Object | [inline] |
| setName(const std::string &name) | vl::Object | [inline] |
| setRay(const Ray &ray) | vl::RayIntersector | [inline] |
| sorter(const ref< RayIntersection > &a, const ref< RayIntersection > &b) | vl::RayIntersector | [inline, protected, static] |
| ~Object() | vl::Object | [protected, virtual] |