Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| className() | vl::Object | [inline, virtual] |
| computeNormal() | vl::Portal | [protected] |
| decReference() | vl::Object | [inline] |
| geometry() | vl::Portal | [inline] |
| geometry() const | vl::Portal | [inline] |
| incReference() | vl::Object | [inline] |
| isOpen() const | vl::Portal | [inline] |
| mIsOpen | vl::Portal | [protected] |
| mName | vl::Object | [protected] |
| mNormal | vl::Portal | [protected] |
| mPortalGeometry | vl::Portal | [protected] |
| mTargetSector | vl::Portal | [protected] |
| mutex() | vl::Object | [inline] |
| mutex() const | vl::Object | [inline] |
| mVisitTick | vl::Portal | [protected] |
| name() const | vl::Object | [inline] |
| normal() const | vl::Portal | [inline, protected] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| Portal() | vl::Portal | [inline] |
| referenceCount() const | vl::Object | [inline] |
| SceneManagerPortals class | vl::Portal | [friend] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setIsOpen(bool is_open) | vl::Portal | [inline] |
| setMutex(VirtualMutex *mutex) | vl::Object | [inline] |
| setName(const std::string &name) | vl::Object | [inline] |
| setNormal(const fvec3 &n) | vl::Portal | [inline, protected] |
| setTargetSector(Sector *sector) | vl::Portal | [inline] |
| targetSector() | vl::Portal | [inline] |
| targetSector() const | vl::Portal | [inline] |
| ~Object() | vl::Object | [protected, virtual] |