Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::OpenGLContext Member List

This is the complete list of members for vl::OpenGLContext, including all inherited members.

addEventListener(UIEventListener *el)vl::OpenGLContext
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
className()vl::OpenGLContext [inline, virtual]
continuousUpdate() const vl::OpenGLContext [inline]
createFBORenderTarget(int width, int height)vl::OpenGLContext [inline]
createFBORenderTarget()vl::OpenGLContext [inline]
decReference()vl::Object [inline]
destroy()vl::OpenGLContext [inline, virtual]
destroyAllFBORenderTargets()vl::OpenGLContext [inline]
destroyFBORenderTarget(FBORenderTarget *fbort)vl::OpenGLContext [inline]
dispatchDestroyEvent()vl::OpenGLContext [inline]
dispatchFileDroppedEvent(const std::vector< String > &files)vl::OpenGLContext [inline]
dispatchInitEvent()vl::OpenGLContext [inline]
dispatchKeyPressEvent(unsigned short unicode_ch, EKey key)vl::OpenGLContext [inline]
dispatchKeyReleaseEvent(unsigned short unicode_ch, EKey key)vl::OpenGLContext [inline]
dispatchMouseDownEvent(EMouseButton button, int x, int y)vl::OpenGLContext [inline]
dispatchMouseMoveEvent(int x, int y)vl::OpenGLContext [inline]
dispatchMouseUpEvent(EMouseButton button, int x, int y)vl::OpenGLContext [inline]
dispatchMouseWheelEvent(int n)vl::OpenGLContext [inline]
dispatchResizeEvent(int w, int h)vl::OpenGLContext [inline]
dispatchRunEvent()vl::OpenGLContext [inline]
dispatchVisibilityEvent(bool visible)vl::OpenGLContext [inline]
eraseAllEventListeners()vl::OpenGLContext
eventListener(int i) const vl::OpenGLContext [inline]
eventListenerCount() const vl::OpenGLContext [inline]
eventListeners() const vl::OpenGLContext [inline]
fullscreen() const vl::OpenGLContext [inline, virtual]
getFocus()vl::OpenGLContext [inline, virtual]
getProcAddress(const char *function_name)vl::OpenGLContext
height() const vl::OpenGLContext [inline]
hide()vl::OpenGLContext [inline, virtual]
ignoreNextMouseMoveEvent()vl::OpenGLContext [inline]
incReference()vl::Object [inline]
initExtensions(bool log=true)vl::OpenGLContext
isExtensionSupported(const char *ext_name)vl::OpenGLContext
isKeyPressed(EKey key) const vl::OpenGLContext [inline]
keyboard() const vl::OpenGLContext [inline]
keyPress(EKey key)vl::OpenGLContext [inline]
keyRelease(EKey key)vl::OpenGLContext [inline]
logOpenGLInfo()vl::OpenGLContext
makeCurrent()vl::OpenGLContext [inline, virtual]
mContinuousUpdatevl::OpenGLContext [protected]
mEventListenersvl::OpenGLContext [protected]
mFBORenderTargetvl::OpenGLContext [protected]
mFullscreenvl::OpenGLContext [protected]
mGLContextInfovl::OpenGLContext [protected]
mIgnoreNextMouseMoveEventvl::OpenGLContext [protected]
mKeyboardvl::OpenGLContext [protected]
mMouseVisiblevl::OpenGLContext [protected]
mNamevl::Object [protected]
mouseVisible() const vl::OpenGLContext [inline, virtual]
mRenderTargetvl::OpenGLContext [protected]
mTextureUnitCountvl::OpenGLContext [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
OpenGLContext(int w=0, int h=0)vl::OpenGLContext [inline]
openglContextInfo() const vl::OpenGLContext [inline]
operator=(const Object &other)vl::Object [inline]
position() const vl::OpenGLContext [inline, virtual]
quitApplication()vl::OpenGLContext [inline, virtual]
referenceCount() const vl::Object [inline]
removeEventListener(UIEventListener *el)vl::OpenGLContext
renderTarget()vl::OpenGLContext [inline]
renderTarget() const vl::OpenGLContext [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setContinuousUpdate(bool continuous)vl::OpenGLContext [inline, virtual]
setFullscreen(bool)vl::OpenGLContext [inline, virtual]
setMousePosition(int, int)vl::OpenGLContext [inline, virtual]
setMouseVisible(bool)vl::OpenGLContext [inline, virtual]
setMutex(VirtualMutex *mutex)vl::Object [inline]
setName(const std::string &name)vl::Object [inline]
setOpenGLContextInfo(const OpenGLContextFormat &info)vl::OpenGLContext [inline]
setPosition(int, int)vl::OpenGLContext [inline, virtual]
setSize(int, int)vl::OpenGLContext [inline, virtual]
setVSyncEnabled(bool enable)vl::OpenGLContext
setWindowTitle(const String &)vl::OpenGLContext [inline, virtual]
show()vl::OpenGLContext [inline, virtual]
size() const vl::OpenGLContext [inline, virtual]
sortEventListeners()vl::OpenGLContext
swapBuffers()vl::OpenGLContext [inline, virtual]
textureUnitCount() const vl::OpenGLContext [inline]
update()vl::OpenGLContext [inline, virtual]
vsyncEnabled() const vl::OpenGLContext
width() const vl::OpenGLContext [inline]
~Object()vl::Object [protected, virtual]
~OpenGLContext()vl::OpenGLContext [inline]


Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Dec 29 13:56:57 2009.
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