Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <MorphingActor.hpp>

Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual void | operator() (const Camera *cam, Actor *actor, Renderable *renderable, const Shader *, int pass) |
| Called upon callback execution. | |
| virtual const char* vl::MorphingCallback::className | ( | ) | [inline, virtual] |
| void MorphingCallback::operator() | ( | const Camera * | cam, | |
| Actor * | actor, | |||
| Renderable * | renderable, | |||
| const Shader * | shader, | |||
| int | pass | |||
| ) | [virtual] |
Called upon callback execution.
| cam | The camera used for the current rendering. | |
| actor | The Actor bound to this rendering callback. | |
| renderable | The currently selected Actor LOD. | |
| shader | The currently active Shader. | |
| pass | The current Actor[s] rendering pass. |
Implements vl::ActorRenderingCallback.