Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home] [Tutorials] [All Classes] [Grouped Classes]

vl::GLBufferObject Member List

This is the complete list of members for vl::GLBufferObject, including all inherited members.

alignedFree(void *ptr)vl::Buffer [inline, static]
alignedMalloc(size_t bytes, size_t alignment)vl::Buffer [inline, static]
alignment() const vl::Buffer [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
Buffer()vl::Buffer [inline]
Buffer(const Buffer &other)vl::Buffer [inline]
byteCountGPU() const vl::GLBufferObject [inline]
bytesUsed() const vl::Buffer [inline]
className()vl::GLBufferObject [inline, virtual]
clear()vl::Buffer [inline]
createGLBufferObject()vl::GLBufferObject [inline]
decReference()vl::Object [inline]
deleteGLBufferObject()vl::GLBufferObject [inline]
downloadGLBufferObject()vl::GLBufferObject [inline]
empty() const vl::Buffer [inline]
GLBufferObject()vl::GLBufferObject [inline]
GLBufferObject(const GLBufferObject &other)vl::GLBufferObject [inline]
handle() const vl::GLBufferObject [inline]
incReference()vl::Object [inline]
mAlignmentvl::Buffer [protected]
mapGPUBuffer(EGLBufferAccess access)vl::GLBufferObject [inline]
mByteCountvl::Buffer [protected]
mByteCountGPUvl::GLBufferObject [protected]
mHandlevl::GLBufferObject [protected]
mNamevl::Object [protected]
mPtrvl::Buffer [protected]
mUsagevl::GLBufferObject [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
operator=(const GLBufferObject &other)vl::GLBufferObject [inline]
vl::Buffer::operator=(const Buffer &other)vl::Buffer [inline]
vl::Object::operator=(const Object &other)vl::Object [inline]
ptr()vl::Buffer [inline]
ptr() const vl::Buffer [inline]
referenceCount() const vl::Object [inline]
resize(size_t byte_count, size_t alignment=0)vl::Buffer [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBufferData(EGLBufferUsage usage, bool discard_local_storage=false)vl::GLBufferObject [inline]
setBufferData(int byte_count, const GLvoid *data, EGLBufferUsage usage)vl::GLBufferObject [inline]
setBufferSubData(GLintptr offset=0, int byte_count=-1, bool discard_local_storage=false)vl::GLBufferObject [inline]
setBufferSubData(GLintptr offset, int byte_count, const GLvoid *data)vl::GLBufferObject [inline]
setMutex(VirtualMutex *mutex)vl::Object [inline]
setName(const std::string &name)vl::Object [inline]
swap(GLBufferObject &other)vl::GLBufferObject [inline]
vl::Buffer::swap(Buffer &other)vl::Buffer [inline]
unmapGPUBuffer()vl::GLBufferObject [inline]
usage() const vl::GLBufferObject [inline]
~Buffer()vl::Buffer [inline]
~GLBufferObject()vl::GLBufferObject [inline]
~Object()vl::Object [protected, virtual]


Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Dec 29 13:56:56 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.