Visualization Library
A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::FBOTextureAttachment Member List
This is the complete list of members for
vl::FBOTextureAttachment
, including all inherited members.
as
()
vl::Object
[inline]
as
() const
vl::Object
[inline]
automaticDelete
() const
vl::Object
[inline]
bindAttachment
(int w, int h, EAttachmentPoint attach_point)
vl::FBOTextureAttachment
[virtual]
className
()
vl::FBOTextureAttachment
[inline, virtual]
decReference
()
vl::Object
[inline]
destroy
()
vl::FBOAttachmentAbstract
[virtual]
FBOAttachmentAbstract
()
vl::FBOAttachmentAbstract
[inline]
fboRenderTargets
() const
vl::FBOAttachmentAbstract
[inline]
FBOTextureAttachment
(Texture *texture, int level)
vl::FBOTextureAttachment
[inline]
incReference
()
vl::Object
[inline]
level
() const
vl::FBOTextureAttachment
[inline]
mFBORenderTargets
vl::FBOAttachmentAbstract
[protected]
mLevel
vl::FBOTextureAttachment
[protected]
mName
vl::Object
[protected]
mTexture
vl::FBOTextureAttachment
[protected]
mutex
()
vl::Object
[inline]
mutex
() const
vl::Object
[inline]
name
() const
vl::Object
[inline]
Object
()
vl::Object
[inline]
Object
(const Object &other)
vl::Object
[inline]
vl::Object::operator=
(const Object &other)
vl::Object
[inline]
referenceCount
() const
vl::Object
[inline]
setAutomaticDelete
(bool autodel_on)
vl::Object
[inline]
setMutex
(VirtualMutex *mutex)
vl::Object
[inline]
setName
(const std::string &name)
vl::Object
[inline]
texture
()
vl::FBOTextureAttachment
[inline]
texture
() const
vl::FBOTextureAttachment
[inline]
~FBOAttachmentAbstract
()
vl::FBOAttachmentAbstract
[inline, virtual]
~Object
()
vl::Object
[protected, virtual]
Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Dec 29 13:56:55 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.