Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::FBOTexture1DAttachment Member List

This is the complete list of members for vl::FBOTexture1DAttachment, including all inherited members.

as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
bindAttachment(int w, int h, EAttachmentPoint attach_point)vl::FBOTexture1DAttachment [virtual]
className()vl::FBOTexture1DAttachment [inline, virtual]
decReference()vl::Object [inline]
destroy()vl::FBOAttachmentAbstract [virtual]
FBOAttachmentAbstract()vl::FBOAttachmentAbstract [inline]
fboRenderTargets() const vl::FBOAttachmentAbstract [inline]
FBOTexture1DAttachment(Texture *texture, int level)vl::FBOTexture1DAttachment [inline]
incReference()vl::Object [inline]
level() const vl::FBOTexture1DAttachment [inline]
mFBORenderTargetsvl::FBOAttachmentAbstract [protected]
mLevelvl::FBOTexture1DAttachment [protected]
mNamevl::Object [protected]
mTexturevl::FBOTexture1DAttachment [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
vl::Object::operator=(const Object &other)vl::Object [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setMutex(VirtualMutex *mutex)vl::Object [inline]
setName(const std::string &name)vl::Object [inline]
texture()vl::FBOTexture1DAttachment [inline]
texture() const vl::FBOTexture1DAttachment [inline]
~FBOAttachmentAbstract()vl::FBOAttachmentAbstract [inline, virtual]
~Object()vl::Object [protected, virtual]


Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Dec 29 13:56:55 2009.
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