Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home] [Tutorials] [All Classes] [Grouped Classes]

E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/ResourceDatabase.hpp File Reference

#include <vl/Object.hpp>
#include <vl/String.hpp>
#include <vector>
#include <algorithm>


Classes

class  vl::ResourceDatabase
 The ResourceDatabase class contains and manipulates a set of resources. More...

Namespaces

namespace  vl
 Visualization Library namespace.

Functions

ref< ResourceDatabasevl::loadResource (const String &path, bool quick=true)
 Loads the specified resource. Equivalent to VisualizationLibrary::loadWriterManager()->loadResource(const String& path, bool quick).
ref< ResourceDatabasevl::loadResource (VirtualFile *file, bool quick=true)
 Loads the specified resource. Equivalent to VisualizationLibrary::loadWriterManager()->loadResource(VirtualFile* file).
bool vl::canLoad (const String &path)
 Returns true if there is a ResourceLoadWriter registered to load the specified path or extension.
bool vl::canLoad (VirtualFile *file)
 Returns true if there is a ResourceLoadWriter registered to load the specified file.
bool vl::canWrite (const String &path)
 Returns true if there is a ResourceLoadWriter registered to write the specified path or extension.
bool vl::canWrite (VirtualFile *file)
 Returns true if there is a ResourceLoadWriter registered to write the specified file.

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Dec 29 13:56:49 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.