Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vl/Ray.hpp>#include <vl/Actor.hpp>#include <vl/Geometry.hpp>#include <vl/Vector4.hpp>#include <vl/Matrix4.hpp>Classes | |
| class | vl::RayIntersection |
| The RayIntersection encapsulates all the information relative to a Ray/Actor intersection. More... | |
| class | vl::RayIntersectionGeometry |
| The RayIntersectionGeometry encapsulates all the information relative to a Ray/Actor intersection, providing also extra information relative to the intersection on the Geometry in use by the Actor. More... | |
| class | vl::RayIntersector |
| The RayIntersector class is used to detect the intersection points between a Ray and a set of Actor[s]. More... | |
Namespaces | |
| namespace | vl |
| Visualization Library namespace. | |