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# vl::GLSLGeometryShader Member List

This is the complete list of members for vl::GLSLGeometryShader, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::GLSLGeometryShader | `[inline, virtual]`
compile() | vl::GLSLShader |
compileStatus() const | vl::GLSLShader |
createShader() | vl::GLSLShader |
decReference() | vl::Object | `[inline]`
deleteShader() | vl::GLSLShader |
GLSLGeometryShader(const String &source=String()) | vl::GLSLGeometryShader | `[inline]`
GLSLShader(EShaderType type, const String &source=String()) | vl::GLSLShader |
handle() const | vl::GLSLShader | `[inline]`
incReference() | vl::Object | `[inline]`
infoLog() const | vl::GLSLShader |
mCompiled | vl::GLSLShader | `[protected]`
mHandle | vl::GLSLShader | `[protected]`
mName | vl::Object | `[protected]`
mSource | vl::GLSLShader | `[protected]`
mType | vl::GLSLShader | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setSource(const std::string &source) | vl::GLSLShader |
setSource(const String &source) | vl::GLSLShader |
source() const | vl::GLSLShader | `[inline]`
type() const | vl::GLSLShader | `[inline]`
~GLSLShader() | vl::GLSLShader |
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 29 11:11:46 2009.
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