# Visualization Library A lightweight C++ OpenGL middleware for 2D/3D graphics | [Home] [Tutorials] [All Classes] [Grouped Classes]

# E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/RenderQueueSorter.hpp File Reference

`#include <vl/RenderToken.hpp>`

## Classes
class | vl::RenderQueueSorter
| The RenderQueueSorter class is the abstract base class of all the algorithms used to sort a set of RenderToken. More...
class | vl::RenderQueueSorterByShader
| Sorts the RenderTokens by their Shader pointer. More...
class | vl::RenderQueueSorterByRenderable
| Sorts the RenderTokens by their Renderable pointer. More...
class | vl::RenderQueueSorterBasic
| Sorts the RenderTokens by their Effect rank -> Actor rank -> Shader pointer -> Renderable pointer. More...
class | vl::RenderQueueSorterStandard
| Implements the default RenderQueueSorter. More...
class | vl::RenderQueueSorterOcclusion
| Implements a RenderQueueSorter to be used with occlusion culling. More...
class | vl::RenderQueueSorterAggressive
| Sorts the RenderTokens by Effect rank -> Actor rank -> blending on/off -> Z distance form the Camera -> GLSL program -> render state set -> enable set -> texture set -> light set -> Shader pointer -> Renderable pointer. More...
## Namespaces
namespace | vl
| Visualization Library namespace.

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 29 11:11:39 2009.
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