# Visualization Library A lightweight C++ OpenGL middleware for 2D/3D graphics | [Home] [Tutorials] [All Classes] [Grouped Classes]

### - t -

- t() : vl::Vector2< scalar_type > , vl::Vector3< scalar_type > , vl::Vector4< scalar_type > , vl::Vector3< scalar_type > , vl::Vector4< scalar_type >
- t0() : vl::Glyph
- t1() : vl::Glyph
- t_UVW() : vl::ObjTexture
- tags() : vl::Image , vlMolecule::Molecule
- target() : vl::CopyTexSubImage2D
- targetSector() : vl::Portal
- Terrain() : vl::Terrain
- terrainTexture() : vl::Terrain
- terrainTextureFormat() : vl::Terrain
- tessBeginData() : vl::Tessellator
- tessCombineData() : vl::Tessellator
- tessellate() : vl::Tessellator
- tessellatedTris() : vl::Tessellator
- tessellateGeometry() : vl::Tessellator
- tessellateIntoSinglePolygon() : vl::Tessellator
- Tessellator() : vl::Tessellator
- tessEnd() : vl::Tessellator
- tessError() : vl::Tessellator
- tessNormal() : vl::Tessellator
- tessVertexData() : vl::Tessellator
- texCoordArray() : vl::Geometry
- texCoords() : vlVolume::SlicedVolume
- texCoordsArray() : vl::ObjLoader
- TexEnv() : vl::TexEnv
- TexGen() : vl::TexGen
- TexParameter() : vl::TexParameter
- texres_Value() : vl::ObjTexture
- text() : vl::Text
- Text() : vl::Text
- textAlignment() : vl::Text
- TextStream() : vl::TextStream
- textTemplate() : vlVolume::VolumePlot
- texture() : vl::TextureUnit
- Texture() : vl::Texture
- texture() : vl::CopyTexSubImage1D , vl::CopyTexSubImage2D , vl::CopyTexSubImage3D , vl::FBOTexture1DAttachment , vl::FBOTexture2DAttachment , vl::FBOTextureAttachment , vl::FBOTexture3DAttachment , vl::FBOTextureLayerAttachment , vl::TextureUnit
- textureHandle() : vl::Glyph
- TextureMatrix() : vl::TextureMatrix
- textureMode() : vlVG::VectorGraphics
- textureTarget() : vl::FBOTexture2DAttachment
- textureUnit() : vl::RenderState
- TextureUnit() : vl::TextureUnit
- textureUnitCount() : vl::OpenGLContext
- threshold() : vlVolume::VolumeInfo
- Time() : vl::Time
- toAscii() : vl::String
- toAxisAngle() : vl::quat
- toDouble() : vl::String
- toFloat() : vl::String
- toInt() : vl::String
- toLatin1() : vl::String
- tolerance() : vl::Tessellator
- toLowerCase() : vl::String
- toMatrix() : vl::quat
- top() : vl::Glyph , vl::Rect< T > , vl::RectI , vl::RectF
- topRight() : vl::RectI , vl::RectF , vlVolume::Volume
- toStdString() : vl::MD5CheckSum , vl::String
- toStdWString() : vl::String
- toUpperCase() : vl::String
- toUTF16BE() : vl::String
- toUTF16LE() : vl::String
- toUTF8() : vl::String
- tr() : vl::ObjMaterial
- trackball() : vlut::Applet
- TrackballManipulator() : vl::TrackballManipulator
- trackballRotation() : vl::TrackballManipulator
- transferFunction() : vlVolume::SlicedVolume
- transform() : vl::TrackballManipulator
- Transform() : vl::Transform
- transform() : vl::Actor , vl::ArrayAbstract , vl::Array< vector_type, scalar_type, gl_size, gl_type > , vl::Geometry , vl::Rendering
- transformed() : vl::Sphere , vl::AABB , vl::Sphere
- transformGeometry() : vl::GeometryLoadCallback
- transformMatrix() : vl::GeometryLoadCallback
- transformTree() : vlMolecule::Molecule
- translate() : vl::Matrix3< scalar_type > , vl::Matrix4< scalar_type > , vl::Text , vl::Transform , vlVG::VectorGraphics
- translateEvent() : vlSDL::SDLWindow
- translateKeyEvent() : vlQt4::Qt4Widget
- translatePath() : vl::VirtualDirectory
- translateType() : vl::PlyLoader
- translation() : vl::Matrix3< scalar_type > , vl::Matrix4< scalar_type >
- translationButton() : vl::TrackballManipulator
- translationSpeed() : vl::TrackballManipulator
- transpose() : vl::Matrix2< scalar_type > , vl::Matrix4< scalar_type > , vl::Matrix3< scalar_type >
- tree() : vl::SceneManagerBVH< T >
- Triangle() : vl::PolygonSimplifier::Triangle
- triangleCount() : vl::DrawArrays , vl::Geometry , vl::Renderable , vl::Primitives , vl::DrawElements< index_type, Tgltype, arr_type >
- trim() : vl::String
- trimStdString() : vl::String
- twoSide() : vl::LightModel
- type() : vl::LineStipple , vl::Material , vl::ClipPlane , vl::ColorMask , vl::ShadeModel , vlMolecule::AtomInfo , vl::RenderState , vl::Fog , vl::GLSLProgram , vl::PolygonStipple , vl::Image , vl::StencilOp , vl::Uniform , vl::Billboard , vl::LogicOp , vl::GLSLShader , vl::StencilMask , vl::PolygonOffset , vl::Hint , vl::AlphaFunc , vl::DepthFunc , vl::DepthRange , vl::StencilFunc , vl::BlendFunc , vl::PointParameter , vl::TextureMatrix , vl::BlendEquation , vl::FBOColorBufferAttachment , vl::FBODepthStencilBufferAttachment , vl::DepthMask , vl::PixelTransfer , vl::CullFace , vl::PolygonMode , vl::FBOStencilBufferAttachment , vl::FBODepthBufferAttachment , vl::BlendColor , vl::TexEnv , vl::TextureUnit , vl::FrontFace , vl::LightModel , vl::TexGen , vl::PointSize , vl::SampleCoverage , vl::LineWidth , vl::Light

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 29 11:11:43 2009.
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