# Visualization Library A lightweight C++ OpenGL middleware for 2D/3D graphics | [Home] [Tutorials] [All Classes] [Grouped Classes]

# vl::Vector4< scalar_type > Member List

This is the complete list of members for vl::Vector4< scalar_type >, including all inherited members.

a() const | vl::Vector4< scalar_type > | `[inline]`
a() | vl::Vector4< scalar_type > | `[inline]`
b() const | vl::Vector4< scalar_type > | `[inline]`
b() | vl::Vector4< scalar_type > | `[inline]`
g() const | vl::Vector4< scalar_type > | `[inline]`
g() | vl::Vector4< scalar_type > | `[inline]`
isNull() const | vl::Vector4< scalar_type > | `[inline]`
length() const | vl::Vector4< scalar_type > | `[inline]`
lengthSquared() const | vl::Vector4< scalar_type > | `[inline]`
mScalar | vl::Vector4< scalar_type > | `[protected]`
normalize() | vl::Vector4< scalar_type > | `[inline]`
operator!=(const Vector4 &other) const | vl::Vector4< scalar_type > | `[inline]`
operator*(const Vector4 &other) const | vl::Vector4< scalar_type > | `[inline]`
operator*(scalar_type val) const | vl::Vector4< scalar_type > | `[inline]`
operator*=(const Vector4 &other) | vl::Vector4< scalar_type > | `[inline]`
operator*=(scalar_type val) | vl::Vector4< scalar_type > | `[inline]`
operator+(const Vector4 &other) const | vl::Vector4< scalar_type > | `[inline]`
operator+(scalar_type val) const | vl::Vector4< scalar_type > | `[inline]`
operator+=(const Vector4 &other) | vl::Vector4< scalar_type > | `[inline]`
operator+=(scalar_type val) | vl::Vector4< scalar_type > | `[inline]`
operator-(const Vector4 &other) const | vl::Vector4< scalar_type > | `[inline]`
operator-(scalar_type val) const | vl::Vector4< scalar_type > | `[inline]`
operator-() const | vl::Vector4< scalar_type > | `[inline]`
operator-=(const Vector4 &other) | vl::Vector4< scalar_type > | `[inline]`
operator-=(scalar_type val) | vl::Vector4< scalar_type > | `[inline]`
operator/(const Vector4 &other) const | vl::Vector4< scalar_type > | `[inline]`
operator/(scalar_type val) const | vl::Vector4< scalar_type > | `[inline]`
operator/=(const Vector4 &other) | vl::Vector4< scalar_type > | `[inline]`
operator/=(scalar_type val) | vl::Vector4< scalar_type > | `[inline]`
operator<(const Vector4 &other) const | vl::Vector4< scalar_type > | `[inline]`
operator=(const Vector4 &other) | vl::Vector4< scalar_type > | `[inline]`
operator=(scalar_type val) | vl::Vector4< scalar_type > | `[inline]`
operator==(const Vector4 &other) const | vl::Vector4< scalar_type > | `[inline]`
operator[](unsigned i) | vl::Vector4< scalar_type > | `[inline]`
operator[](unsigned i) const | vl::Vector4< scalar_type > | `[inline]`
p() const | vl::Vector4< scalar_type > | `[inline]`
p() | vl::Vector4< scalar_type > | `[inline]`
ptr() | vl::Vector4< scalar_type > | `[inline]`
ptr() const | vl::Vector4< scalar_type > | `[inline]`
q() const | vl::Vector4< scalar_type > | `[inline]`
q() | vl::Vector4< scalar_type > | `[inline]`
r() const | vl::Vector4< scalar_type > | `[inline]`
r() | vl::Vector4< scalar_type > | `[inline]`
rg() const | vl::Vector4< scalar_type > | `[inline]`
rgb() const | vl::Vector4< scalar_type > | `[inline]`
s() const | vl::Vector4< scalar_type > | `[inline]`
s() | vl::Vector4< scalar_type > | `[inline]`
scalar_count | vl::Vector4< scalar_type > | `[static]`
st() const | vl::Vector4< scalar_type > | `[inline]`
stp() const | vl::Vector4< scalar_type > | `[inline]`
t() const | vl::Vector4< scalar_type > | `[inline]`
t() | vl::Vector4< scalar_type > | `[inline]`
Vector4(const Vector4 &other) | vl::Vector4< scalar_type > | `[inline]`
Vector4() | vl::Vector4< scalar_type > | `[inline]`
Vector4(const T &other) | vl::Vector4< scalar_type > | `[inline, explicit]`
Vector4(scalar_type x, scalar_type y, scalar_type z, scalar_type w) | vl::Vector4< scalar_type > | `[inline, explicit]`
Vector4(const Vector3< scalar_type > &v, scalar_type w) | vl::Vector4< scalar_type > | `[inline, explicit]`
Vector4(const Vector2< scalar_type > &u, const Vector2< scalar_type > &v) | vl::Vector4< scalar_type > | `[inline, explicit]`
w() const | vl::Vector4< scalar_type > | `[inline]`
w() | vl::Vector4< scalar_type > | `[inline]`
x() const | vl::Vector4< scalar_type > | `[inline]`
x() | vl::Vector4< scalar_type > | `[inline]`
xy() const | vl::Vector4< scalar_type > | `[inline]`
xyz() const | vl::Vector4< scalar_type > | `[inline]`
y() const | vl::Vector4< scalar_type > | `[inline]`
y() | vl::Vector4< scalar_type > | `[inline]`
z() const | vl::Vector4< scalar_type > | `[inline]`
z() | vl::Vector4< scalar_type > | `[inline]`

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 29 11:11:55 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.