# Visualization Library A lightweight C++ OpenGL middleware for 2D/3D graphics | [Home] [Tutorials] [All Classes] [Grouped Classes]

Here is a list of all class members with links to the classes they belong to:

### - r -

- r() : vl::Vector2< scalar_type > , vl::Vector3< scalar_type > , vl::Vector4< scalar_type > , vl::Vector3< scalar_type > , vl::Vector4< scalar_type >
- radius() : vlMolecule::Atom , vlMolecule::Bond , vl::Sphere
- rank() : vl::UIEventListener
- rasmolColor() : vlMolecule::AtomInfo
- rawboundingRect() : vl::Text
- ray() : vl::RayIntersector
- RayIntersection() : vl::RayIntersection
- RayIntersectionGeometry() : vl::RayIntersectionGeometry
- RayIntersector() : vl::RayIntersector
- read() : vl::VirtualFile , vl::PlyLoader::PlyPropertyAbstract , vl::PlyLoader::PlyScalar , vl::PlyLoader::PlyScalarList , vl::PlyLoader::PlyElement
- read0x3D3D() : vl::A3DSLoader
- read0x4000() : vl::A3DSLoader
- read0x4100() : vl::A3DSLoader
- read0xAFFF() : vl::A3DSLoader
- read_Implementation() : vl::MemoryFile , vl::VirtualFile , vl::ZippedFile , vl::DiskFile , vl::GZipCodec
- readBuffer() : vl::CopyTexSubImage , vl::ReadPixels
- readChunk() : vl::A3DSLoader
- readColByte3() : vl::A3DSLoader
- readColChunk() : vl::A3DSLoader
- readColFloat3() : vl::A3DSLoader
- readDouble() : vl::TextStream , vl::VirtualFile
- readElements() : vl::PlyLoader
- readFloat() : vl::VirtualFile
- readFloatPercent() : vl::A3DSLoader
- readFramebuffer() : vl::BlitFramebuffer
- readHeader() : vl::PlyLoader
- readInt() : vl::TextStream
- readLine() : vl::TextStream , vl::A3DSLoader
- readLineCR() : vl::TextStream
- readLineLF() : vl::TextStream
- readMapChunk() : vl::A3DSLoader
- readPercentChunk() : vl::A3DSLoader
- ReadPixels() : vl::ReadPixels
- readPixels() : vl::Image
- readQuotedString() : vl::TextStream
- readSByte() : vl::VirtualFile
- readSInt16() : vl::VirtualFile
- readSInt32() : vl::VirtualFile
- readSInt64() : vl::VirtualFile
- readStdString() : vl::TextStream
- readString() : vl::TextStream
- readToken() : vl::BufferedStream< Element_Type, Chunk_Size >
- readUByte() : vl::VirtualFile
- readUInt16() : vl::VirtualFile
- readUInt32() : vl::VirtualFile
- readUInt64() : vl::VirtualFile
- readVec3() : vl::A3DSLoader
- readWordPercent() : vl::A3DSLoader
- Rect() : vl::Rect< T >
- rect() : vl::Viewport
- RectF() : vl::RectF
- RectI() : vl::RectI
- red() : vl::ColorMask
- redBias() : vl::PixelTransfer
- redScale() : vl::PixelTransfer
- ref() : vl::ref< T >
- referenceCount() : vl::Object
- reflect() : vl::CRC32CheckSum
- refValue() : vl::AlphaFunc
- refValue_Back() : vl::StencilFunc
- refValue_Front() : vl::StencilFunc
- regenerate() : vl::VertexMapper
- regenerateVertices() : vl::Geometry
- registerLoadWriter() : vl::LoadWriterManager , vl::LoadWriterOBJ
- releaseAllFonts() : vl::FontManager
- releaseFont() : vl::FontManager
- releaseFreeTypeData() : vl::Font
- releaseImages() : vl::DrawPixels
- remove() : vl::String
- removeAdjacentVertex() : vl::PolygonSimplifier::Vertex
- removeAfterCall() : vl::RenderingCallback
- removeAllAttachments() : vl::FBORenderTarget
- removeAttachment() : vl::FBORenderTarget
- removed() : vl::PolygonSimplifier::Triangle , vl::PolygonSimplifier::Vertex
- removeDoubles() : vlMolecule::RingExtractor , vl::DoubleVertexRemover , vl::GeometryLoadCallback , vl::PolygonSimplifier
- removeEventListener() : vl::OpenGLContext
- removeFile() : vl::MemoryDirectory
- removeIncidentTriangle() : vl::PolygonSimplifier::Vertex
- removeOrder() : vl::PolygonSimplifier::Vertex
- removeScissor() : vlVG::VectorGraphics
- render() : vl::Clear , vl::DrawArrays , vl::DrawElements< index_type, Tgltype, arr_type > , vl::DrawPixels , vl::EdgeRenderer , vl::Geometry , vl::Primitives , vl::Renderable , vl::Renderer , vl::Rendering , vl::RenderingAbstract , vl::RenderingTree , vl::Text
- Renderable() : vl::Renderable
- renderBackground() : vl::Text
- renderBlock() : vl::Actor
- renderBorder() : vl::Text
- renderBuffers() : vl::RenderTarget
- renderbufferStorageReady() : vl::FBORenderbufferAttachment
- renderedLinesCount() : vl::Renderer
- renderedPointsCount() : vl::Renderer
- renderedRenderablesCount() : vl::Renderer
- renderedTrianglesCount() : vl::Renderer
- Renderer() : vl::Renderer , vl::GLSLProgram
- renderer() : vl::Rendering
- Rendering() : vl::Rendering
- rendering() : vl::VisualizationLibrary
- RenderingAbstract() : vl::RenderingAbstract
- RenderingCallback() : vl::RenderingCallback
- renderingCallback() : vl::CopyTexSubImage , vl::ReadPixels , vl::RenderingCallback , vl::BlitFramebuffer
- renderingCallbacks() : vl::Actor , vl::RenderingAbstract , vl::Actor
- RenderingTree() : vl::RenderingTree
- renderLines() : vl::EdgeRenderer
- renderPortal() : vl::SceneManagerPortals
- renderQueue() : vl::Rendering
- RenderQueue() : vl::RenderQueue
- renderQueueSorter() : vl::Rendering
- RenderQueueSorter() : vl::RenderQueueSorter
- RenderQueueSorterAggressive() : vl::RenderQueueSorterAggressive
- RenderQueueSorterBasic() : vl::RenderQueueSorterBasic
- RenderQueueSorterByRenderable() : vl::RenderQueueSorterByRenderable
- RenderQueueSorterByShader() : vl::RenderQueueSorterByShader
- RenderQueueSorterOcclusion() : vl::RenderQueueSorterOcclusion
- RenderQueueSorterStandard() : vl::RenderQueueSorterStandard
- renderRank() : vl::Actor , vl::Effect
- renderSolids() : vl::EdgeRenderer
- renderState() : vl::Shader , vl::RenderStateSet , vl::Shader
- RenderState() : vl::RenderState
- renderStates() : vl::RenderStateSet , vl::Shader
- RenderStateSet() : vl::RenderStateSet
- renderTarget() : vl::OpenGLContext
- RenderTarget() : vl::RenderTarget
- renderTarget() : vl::Rendering
- renderText() : vl::Text
- RenderToken() : vl::RenderToken
- replace() : vl::String
- replaceVertex() : vl::PolygonSimplifier::Triangle
- requiredMemory() : vl::Image
- requiredMemory1D() : vl::Image
- requiredMemory2D() : vl::Image
- requiredMemory3D() : vl::Image
- requiredMemoryCubemap() : vl::Image
- reserve() : vl::Collection< T >
- reset() : vl::Shader , vl::ZippedDirectory , vl::EdgeExtractor , vlVolume::MarchingCubes , vl::Image , vlMolecule::Molecule
- resetEnables() : vl::Renderer
- resetGLSLBindings() : vl::MorphingActor
- resetMatrix() : vl::Text , vlVG::VectorGraphics
- resetRenderStates() : vl::Renderer
- resetStates() : vl::Rendering
- resetStream() : vl::ZippedFile , vl::GZipCodec
- resize() : vl::Array< vector_type, scalar_type, gl_size, gl_type > , vl::Collection< T > , vl::BezierPatch , vl::Buffer , vl::String
- resizeEvent() : vlut::Applet , vl::UIEventListener
- resizeGL() : vlQt4::Qt4Widget
- ResourceLoadWriter() : vl::ResourceLoadWriter
- resources() : vl::ResourceDatabase
- reverse() : vl::String
- rg() : vl::Vector4< scalar_type >
- rgb() : vl::Vector4< scalar_type >
- rgbaBits() : vl::OpenGLContextFormat
- rgbScale() : vl::TexEnv
- right() : vl::String , vl::Rect< T > , vl::RectI , vl::RectF
- RingExtractor() : vlMolecule::RingExtractor
- ringOffset() : vlMolecule::Molecule
- rotate() : vl::Matrix4< scalar_type > , vl::Matrix3< scalar_type > , vlVG::VectorGraphics , vl::Matrix4< scalar_type > , vl::Text , vl::Transform
- rotateXYZ() : vl::Matrix4< scalar_type >
- rotateZYX() : vl::Matrix4< scalar_type >
- rotation() : vl::Matrix4< scalar_type > , vl::Matrix3< scalar_type >
- rotationButton() : vl::TrackballManipulator
- RotationMode : vl::TrackballManipulator
- rotationPath() : vl::Extrusion
- rotationSpeed() : vl::TrackballManipulator , vl::GhostCameraManipulator
- rotationXYZ() : vl::Matrix4< scalar_type >
- rotationZYX() : vl::Matrix4< scalar_type >
- run() : vlVolume::MarchingCubes , vlMolecule::RingExtractor , vlut::Applet
- runEvent() : vlut::Applet , vl::GhostCameraManipulator , vl::UIEventListener

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 29 11:11:43 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.