# Visualization Library A lightweight C++ OpenGL middleware for 2D/3D graphics | [Home] [Tutorials] [All Classes] [Grouped Classes]

Here is a list of all class members with links to the classes they belong to:

### - b -

- b() : vl::Vector3< scalar_type > , vl::Vector4< scalar_type >
- b2 : vl::PolygonSimplifier::QErr
- back() : vl::Collection< T >
- backAmbient() : vl::Material
- backDiffuse() : vl::Material
- backEmission() : vl::Material
- backFace() : vl::PolygonMode
- backgroundColor() : vl::Text
- backgroundEnabled() : vl::Text
- backShininess() : vl::Material
- backSpecular() : vl::Material
- ballAndStickStyle() : vlMolecule::Molecule
- bc : vl::PolygonSimplifier::QErr
- bd : vl::PolygonSimplifier::QErr
- begin() : vl::Array< vector_type, scalar_type, gl_size, gl_type >
- BezierPatch() : vl::BezierPatch
- BezierSurface() : vl::BezierSurface
- Billboard() : vl::Billboard
- binary() : vl::PlyLoader
- bindAttachment() : vl::FBOTexture2DAttachment , vl::FBOTextureAttachment , vl::FBOTexture3DAttachment , vl::FBOTextureLayerAttachment , vl::FBOAttachmentAbstract , vl::FBOColorBufferAttachment , vl::FBODepthBufferAttachment , vl::FBOStencilBufferAttachment , vl::FBODepthStencilBufferAttachment , vl::FBOTexture1DAttachment
- bindAttribLocation() : vl::GLSLProgram
- bindDrawBuffers() : vl::RenderTarget
- bindFragDataLocation() : vl::GLSLProgram
- bindFramebuffer() : vl::FBORenderTarget , vl::RenderTarget
- bindManipulators() : vlut::Applet
- bitsPerPixel() : vl::Image , vl::OpenGLContextFormat
- BlendColor() : vl::BlendColor
- blendColor() : vl::BlendColor
- BlendEquation() : vl::BlendEquation
- blendFrames() : vl::MorphingActor
- BlendFunc() : vl::BlendFunc
- blendingEnabled() : vl::EnableSet , vl::Shader
- blendU() : vl::ObjTexture
- blendV() : vl::ObjTexture
- BlitFramebuffer() : vl::BlitFramebuffer
- blue() : vl::ColorMask
- blueBias() : vl::PixelTransfer
- blueScale() : vl::PixelTransfer
- bm() : vl::ObjTexture
- boilingPoint() : vlMolecule::AtomInfo
- bond() : vlMolecule::Molecule
- Bond() : vlMolecule::Bond
- bond() : vlMolecule::Molecule
- bondCount() : vlMolecule::Molecule
- bondDetail() : vlMolecule::Molecule
- bonds() : vlMolecule::Molecule
- bondType() : vlMolecule::Bond
- bootstrap() : vlMolecule::RingExtractor
- border() : vl::Texture::SetupParams , vl::Texture
- borderColor() : vl::Text , vl::TexParameter
- borderEnabled() : vl::Text
- bottom() : vl::Rect< T >
- bottomLeft() : vlVolume::Volume , vl::RectI , vl::RectF
- boundaryOnly() : vl::Tessellator
- boundingBox() : vl::SceneManager , vl::Actor , vl::Renderable
- boundingRect() : vl::Text
- boundingRectTransformed() : vl::Text
- boundingSphere() : vl::Actor , vl::Renderable , vl::SceneManager
- boundsDirty() : vl::SceneManager , vl::Renderable
- boundsUpdateTick() : vl::Renderable
- box() : vlVolume::SlicedVolume
- boxEffect() : vlVolume::VolumePlot
- buffer() : vl::MemoryFile
- Buffer() : vl::Buffer
- BufferedStream() : vl::BufferedStream< Element_Type, Chunk_Size >
- bufferEmpty() : vl::BufferedStream< Element_Type, Chunk_Size >
- bufferMask() : vl::BlitFramebuffer
- bug() : vl::Log
- byteAlignment() : vl::Image
- byteCountGPU() : vl::GLBufferObject
- bytesPerVector() : vl::Array< vector_type, scalar_type, gl_size, gl_type >
- bytesUsed() : vl::Buffer , vl::ArrayAbstract

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 29 11:11:43 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.