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# vl::Light Member List

This is the complete list of members for vl::Light, including all inherited members.

ambient() const | vl::Light | `[inline]`
apply(const Camera *) const | vl::Light | `[virtual]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::Light | `[inline, virtual]`
constantAttenuation() const | vl::Light | `[inline]`
decReference() | vl::Object | `[inline]`
diffuse() const | vl::Light | `[inline]`
disable() const | vl::Light | `[inline, virtual]`
enable() const | vl::Light | `[inline, virtual]`
followedTransform() | vl::Light |
followedTransform() const | vl::Light |
followTransform(Transform *transform) | vl::Light |
incReference() | vl::Object | `[inline]`
initResources() | vl::RenderState | `[inline, virtual]`
Light(int light_index) | vl::Light |
lightIndex() const | vl::Light | `[inline]`
linearAttenuation() const | vl::Light | `[inline]`
mAmbient | vl::Light | `[protected]`
mConstantAttenuation | vl::Light | `[protected]`
mDiffuse | vl::Light | `[protected]`
mFollowedTransform | vl::Light | `[protected]`
mLightIndex | vl::Light | `[protected]`
mLinearAttenuation | vl::Light | `[protected]`
mName | vl::Object | `[protected]`
mPosition | vl::Light | `[protected]`
mQuadraticAttenuation | vl::Light | `[protected]`
mSpecular | vl::Light | `[protected]`
mSpotCutoff | vl::Light | `[protected]`
mSpotDirection | vl::Light | `[protected]`
mSpotExponent | vl::Light | `[protected]`
mTextureUnit | vl::RenderState | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
position() const | vl::Light | `[inline]`
quadraticAttenuation() const | vl::Light | `[inline]`
referenceCount() const | vl::Object | `[inline]`
RenderState() | vl::RenderState | `[inline]`
setAmbient(const fvec4 &ambientcolor) | vl::Light | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setConstantAttenuation(float constantattenuation) | vl::Light | `[inline]`
setDiffuse(const fvec4 &diffusecolor) | vl::Light | `[inline]`
setLightIndex(int light_index) | vl::Light |
setLinearAttenuation(float linearattenuation) | vl::Light | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setPosition(const fvec4 &position) | vl::Light | `[inline]`
setQuadraticAttenuation(float quadraticattenuation) | vl::Light | `[inline]`
setSpecular(const fvec4 &specularcolor) | vl::Light | `[inline]`
setSpotCutoff(float spotcutoff) | vl::Light | `[inline]`
setSpotDirection(const fvec3 &spotdirection) | vl::Light | `[inline]`
setSpotExponent(float spotexponent) | vl::Light | `[inline]`
setUnitIndex(int unit_index) | vl::RenderState | `[inline]`
specular() const | vl::Light | `[inline]`
spotCutoff() const | vl::Light | `[inline]`
spotDirection() const | vl::Light | `[inline]`
spotExponent() const | vl::Light | `[inline]`
textureUnit() const | vl::RenderState | `[inline]`
type() const | vl::Light | `[inline, virtual]`
~Object() | vl::Object | `[protected, virtual]`
~RenderState() | vl::RenderState | `[inline, virtual]`

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 29 11:11:47 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.