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# vl::Rendering Member List

This is the complete list of members for vl::Rendering, including all inherited members.

actorAnimationEnabled() const | vl::Rendering | `[inline]`
actorQueue() | vl::Rendering | `[inline, protected]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
automaticResourceInit() const | vl::Rendering | `[inline]`
camera() const | vl::Rendering | `[inline]`
camera() | vl::Rendering | `[inline]`
className() | vl::Rendering | `[inline, virtual]`
clearFlags() const | vl::Rendering | `[inline]`
cullingEnabled() const | vl::Rendering | `[inline]`
decReference() | vl::Object | `[inline]`
dispatchRenderingCallbacks(ERenderingCallback reason) | vl::RenderingAbstract |
enableMask() const | vl::RenderingAbstract | `[inline]`
evaluateLOD() const | vl::Rendering | `[inline]`
fillRenderQueue(ActorCollection *actor_list) | vl::Rendering | `[protected]`
incReference() | vl::Object | `[inline]`
isEnabled(unsigned int mask) | vl::RenderingAbstract | `[inline]`
mActorAnimationEnabled | vl::Rendering | `[protected]`
mActorQueue | vl::Rendering | `[protected]`
mAutomaticResourceInit | vl::Rendering | `[protected]`
mCamera | vl::Rendering | `[protected]`
mClearFlags | vl::Rendering | `[protected]`
mCullingEnabled | vl::Rendering | `[protected]`
mEnableMask | vl::RenderingAbstract | `[protected]`
mEvaluateLOD | vl::Rendering | `[protected]`
mName | vl::Object | `[protected]`
mRenderer | vl::Rendering | `[protected]`
mRenderingCallbacks | vl::RenderingAbstract | `[protected]`
mRenderQueue | vl::Rendering | `[protected]`
mRenderQueueSorter | vl::Rendering | `[protected]`
mRenderTarget | vl::Rendering | `[protected]`
mSceneManagers | vl::Rendering | `[protected]`
mShaderAnimationEnabled | vl::Rendering | `[protected]`
mTransform | vl::Rendering | `[protected]`
mUpdateTime | vl::RenderingAbstract | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator=(const Rendering &other) | vl::Rendering |
vl::RenderingAbstract::operator=(const RenderingAbstract &other) | vl::RenderingAbstract |
vl::Object::operator=(const Object &other) | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
render() | vl::Rendering | `[virtual]`
renderer() const | vl::Rendering | `[inline]`
renderer() | vl::Rendering | `[inline]`
Rendering() | vl::Rendering |
Rendering(const Rendering &other) | vl::Rendering | `[inline]`
RenderingAbstract() | vl::RenderingAbstract |
renderingCallbacks() | vl::RenderingAbstract | `[inline]`
renderingCallbacks() const | vl::RenderingAbstract | `[inline]`
renderQueue() | vl::Rendering | `[inline, protected]`
renderQueueSorter() | vl::Rendering | `[inline]`
renderTarget() const | vl::Rendering | `[inline]`
renderTarget() | vl::Rendering | `[inline]`
resetStates() | vl::Rendering |
sceneManagers() | vl::Rendering | `[inline]`
sceneManagers() const | vl::Rendering | `[inline]`
setActorAnimationEnabled(bool animate_actors) | vl::Rendering | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setAutomaticResourceInit(bool enable) | vl::Rendering | `[inline]`
setCamera(Camera *camera) | vl::Rendering | `[inline]`
setClearFlags(EClearFlags clear_flags) | vl::Rendering | `[inline]`
setCullingEnabled(bool enabled) | vl::Rendering | `[inline]`
setEnableMask(unsigned int mask) | vl::RenderingAbstract | `[inline]`
setEvaluateLOD(bool evaluate_lod) | vl::Rendering | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setRenderer(Renderer *renderer) | vl::Rendering | `[inline]`
setRenderQueueSorter(RenderQueueSorter *render_queue_sorter) | vl::Rendering | `[inline]`
setRenderTarget(RenderTarget *render_target) | vl::Rendering | `[inline]`
setShaderAnimationEnabled(bool animate_shaders) | vl::Rendering | `[inline]`
setTransform(Transform *transform) | vl::Rendering | `[inline]`
setUpdateTime(Real cur_time) | vl::RenderingAbstract | `[inline]`
shaderAnimationEnabled() const | vl::Rendering | `[inline]`
transform() const | vl::Rendering | `[inline]`
transform() | vl::Rendering | `[inline]`
updateTime() const | vl::RenderingAbstract | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 29 11:11:49 2009.
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