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# vlWin32::Win32Window Member List

This is the complete list of members for vlWin32::Win32Window, including all inherited members.

addEventListener(UIEventListener *el) | vl::OpenGLContext |
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::OpenGLContext | `[inline, virtual]`
continuousUpdate() const | vl::OpenGLContext | `[inline]`
createFBORenderTarget(int width, int height) | vl::OpenGLContext | `[inline]`
createFBORenderTarget() | vl::OpenGLContext | `[inline]`
decReference() | vl::Object | `[inline]`
destroy() | vlWin32::Win32Window | `[virtual]`
destroyAllFBORenderTargets() | vl::OpenGLContext | `[inline]`
destroyFBORenderTarget(FBORenderTarget *fbort) | vl::OpenGLContext | `[inline]`
destroyWindow() | vlWin32::Win32Window |
dispatchDestroyEvent() | vl::OpenGLContext | `[inline]`
dispatchFileDroppedEvent(const std::vector< String > &files) | vl::OpenGLContext | `[inline]`
dispatchInitEvent() | vl::OpenGLContext | `[inline]`
dispatchKeyPressEvent(unsigned short unicode_ch, EKey key) | vl::OpenGLContext | `[inline]`
dispatchKeyReleaseEvent(unsigned short unicode_ch, EKey key) | vl::OpenGLContext | `[inline]`
dispatchMouseDownEvent(EMouseButton button, int x, int y) | vl::OpenGLContext | `[inline]`
dispatchMouseMoveEvent(int x, int y) | vl::OpenGLContext | `[inline]`
dispatchMouseUpEvent(EMouseButton button, int x, int y) | vl::OpenGLContext | `[inline]`
dispatchMouseWheelEvent(int n) | vl::OpenGLContext | `[inline]`
dispatchResizeEvent(int w, int h) | vl::OpenGLContext | `[inline]`
dispatchRunEvent() | vl::OpenGLContext | `[inline]`
dispatchVisibilityEvent(bool visible) | vl::OpenGLContext | `[inline]`
eraseAllEventListeners() | vl::OpenGLContext |
eventListener(int i) const | vl::OpenGLContext | `[inline]`
eventListenerCount() const | vl::OpenGLContext | `[inline]`
eventListeners() const | vl::OpenGLContext | `[inline]`
exStyle() const | vlWin32::Win32Window | `[inline]`
fullscreen() const | vl::OpenGLContext | `[inline, virtual]`
getFocus() | vlWin32::Win32Context | `[virtual]`
getProcAddress(const char *function_name) | vl::OpenGLContext |
getWindow(HWND hWnd) | vlWin32::Win32Window | `[static]`
hdc() const | vlWin32::Win32Context | `[inline]`
height() const | vl::OpenGLContext | `[inline]`
hglrc() const | vlWin32::Win32Context | `[inline]`
hide() | vlWin32::Win32Context | `[virtual]`
hwnd() const | vlWin32::Win32Window | `[inline, virtual]`
ignoreNextMouseMoveEvent() | vl::OpenGLContext | `[inline]`
incReference() | vl::Object | `[inline]`
init(HGLRC share_context, const vl::String &title, const vl::OpenGLContextFormat &fmt, int x, int y, int width, int height) | vlWin32::Win32Context | `[protected]`
initExtensions(bool log=true) | vl::OpenGLContext |
initWin32Window(HWND parent, HGLRC share_context, const vl::String &title, const vl::OpenGLContextFormat &fmt, int x=0, int y=0, int width=640, int height=480) | vlWin32::Win32Window |
isExtensionSupported(const char *ext_name) | vl::OpenGLContext |
isKeyPressed(EKey key) const | vl::OpenGLContext | `[inline]`
keyboard() const | vl::OpenGLContext | `[inline]`
keyPress(EKey key) | vl::OpenGLContext | `[inline]`
keyRelease(EKey key) | vl::OpenGLContext | `[inline]`
logOpenGLInfo() | vl::OpenGLContext |
makeCurrent() | vlWin32::Win32Context | `[virtual]`
mContinuousUpdate | vl::OpenGLContext | `[protected]`
mEventListeners | vl::OpenGLContext | `[protected]`
mExStyle | vlWin32::Win32Window | `[protected]`
mFBORenderTarget | vl::OpenGLContext | `[protected]`
mFullscreen | vl::OpenGLContext | `[protected]`
mGLContextInfo | vl::OpenGLContext | `[protected]`
mHDC | vlWin32::Win32Context | `[protected]`
mHGLRC | vlWin32::Win32Context | `[protected]`
mHWND | vlWin32::Win32Window | `[protected]`
mIgnoreNextMouseMoveEvent | vl::OpenGLContext | `[protected]`
mKeyboard | vl::OpenGLContext | `[protected]`
mMouseDownCount | vlWin32::Win32Window | `[protected]`
mMouseVisible | vl::OpenGLContext | `[protected]`
mName | vl::Object | `[protected]`
mNormFlags | vlWin32::Win32Context | `[protected]`
mNormPosit | vlWin32::Win32Context | `[protected]`
mNormSize | vlWin32::Win32Context | `[protected]`
mouseVisible() const | vl::OpenGLContext | `[inline, virtual]`
mRenderTarget | vl::OpenGLContext | `[protected]`
mStyle | vlWin32::Win32Window | `[protected]`
mTextureUnitCount | vl::OpenGLContext | `[protected]`
mWindowClassName | vlWin32::Win32Window | `[protected]`
mWinMap | vlWin32::Win32Window | `[protected, static]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
OpenGLContext(int w=0, int h=0) | vl::OpenGLContext | `[inline]`
openglContextInfo() const | vl::OpenGLContext | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
position() const | vlWin32::Win32Context | `[virtual]`
quitApplication() | vlWin32::Win32Context | `[virtual]`
referenceCount() const | vl::Object | `[inline]`
removeEventListener(UIEventListener *el) | vl::OpenGLContext |
renderTarget() | vl::OpenGLContext | `[inline]`
renderTarget() const | vl::OpenGLContext | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setContinuousUpdate(bool continuous) | vl::OpenGLContext | `[inline, virtual]`
setExStyle(DWORD ex_style) | vlWin32::Win32Window | `[inline]`
setFullscreen(bool fullscreen_on) | vlWin32::Win32Context | `[virtual]`
setMousePosition(int x, int y) | vlWin32::Win32Context | `[virtual]`
setMouseVisible(bool visible) | vlWin32::Win32Context | `[virtual]`
setName(const std::string &name) | vl::Object | `[inline]`
setOpenGLContextInfo(const OpenGLContextFormat &info) | vl::OpenGLContext | `[inline]`
setPosition(int x, int y) | vlWin32::Win32Context | `[virtual]`
setSize(int w, int h) | vlWin32::Win32Context | `[virtual]`
setStyle(DWORD style) | vlWin32::Win32Window | `[inline]`
setVSyncEnabled(bool enable) | vl::OpenGLContext |
setWindowClassName(const wchar_t *name) | vlWin32::Win32Window | `[inline]`
setWindowSize(int w, int h) | vlWin32::Win32Context |
setWindowTitle(const vl::String &title) | vlWin32::Win32Context | `[virtual]`
shareOpenGLResources(HGLRC hGLRC) | vlWin32::Win32Context |
show() | vlWin32::Win32Context | `[virtual]`
size() const | vlWin32::Win32Context | `[virtual]`
sortEventListeners() | vl::OpenGLContext |
style() const | vlWin32::Win32Window | `[inline]`
swapBuffers() | vlWin32::Win32Context | `[virtual]`
textureUnitCount() const | vl::OpenGLContext | `[inline]`
update() | vlWin32::Win32Context | `[virtual]`
vsyncEnabled() const | vl::OpenGLContext |
width() const | vl::OpenGLContext | `[inline]`
Win32Context() | vlWin32::Win32Context | `[inline]`
Win32Context(int w, int h) | vlWin32::Win32Context | `[inline]`
Win32Window() | vlWin32::Win32Window |
Win32WindowClassName | vlWin32::Win32Window | `[static]`
windowClassName() const | vlWin32::Win32Window | `[inline]`
WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) | vlWin32::Win32Window | `[static]`
windowSize() const | vlWin32::Win32Context |
winMap() | vlWin32::Win32Window | `[inline, static]`
~Object() | vl::Object | `[protected, virtual]`
~OpenGLContext() | vl::OpenGLContext | `[inline]`

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 29 11:12:02 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.