Visualization Library
A lightweight C++ OpenGL middleware for 2D/3D graphics
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~
- r -
r() :
vl::Vector2< scalar_type >
,
vl::Vector3< scalar_type >
,
vl::Vector4< scalar_type >
,
vl::Vector3< scalar_type >
,
vl::Vector4< scalar_type >
radius() :
vlMolecule::Atom
,
vlMolecule::Bond
,
vl::Sphere
rank() :
vl::UIEventListener
rasmolColor() :
vlMolecule::AtomInfo
rawboundingRect() :
vl::Text
ray() :
vl::RayIntersector
RayIntersection() :
vl::RayIntersection
RayIntersectionGeometry() :
vl::RayIntersectionGeometry
RayIntersector() :
vl::RayIntersector
read() :
vl::VirtualFile
,
vl::PlyLoader::PlyPropertyAbstract
,
vl::PlyLoader::PlyScalar
,
vl::PlyLoader::PlyScalarList
,
vl::PlyLoader::PlyElement
read0x3D3D() :
vl::A3DSLoader
read0x4000() :
vl::A3DSLoader
read0x4100() :
vl::A3DSLoader
read0xAFFF() :
vl::A3DSLoader
read_Implementation() :
vl::MemoryFile
,
vl::VirtualFile
,
vl::ZippedFile
,
vl::DiskFile
,
vl::GZipCodec
readBuffer() :
vl::CopyTexSubImage
,
vl::ReadPixels
readChunk() :
vl::A3DSLoader
readColByte3() :
vl::A3DSLoader
readColChunk() :
vl::A3DSLoader
readColFloat3() :
vl::A3DSLoader
readDouble() :
vl::TextStream
,
vl::VirtualFile
readElements() :
vl::PlyLoader
readFloat() :
vl::VirtualFile
readFloatPercent() :
vl::A3DSLoader
readFramebuffer() :
vl::BlitFramebuffer
readHeader() :
vl::PlyLoader
readInt() :
vl::TextStream
readLine() :
vl::TextStream
,
vl::A3DSLoader
readLineCR() :
vl::TextStream
readLineLF() :
vl::TextStream
readMapChunk() :
vl::A3DSLoader
readPercentChunk() :
vl::A3DSLoader
ReadPixels() :
vl::ReadPixels
readPixels() :
vl::Image
readQuotedString() :
vl::TextStream
readSByte() :
vl::VirtualFile
readSInt16() :
vl::VirtualFile
readSInt32() :
vl::VirtualFile
readSInt64() :
vl::VirtualFile
readStdString() :
vl::TextStream
readString() :
vl::TextStream
readToken() :
vl::BufferedStream< Element_Type, Chunk_Size >
readUByte() :
vl::VirtualFile
readUInt16() :
vl::VirtualFile
readUInt32() :
vl::VirtualFile
readUInt64() :
vl::VirtualFile
readVec3() :
vl::A3DSLoader
readWordPercent() :
vl::A3DSLoader
Rect() :
vl::Rect< T >
rect() :
vl::Viewport
RectF() :
vl::RectF
RectI() :
vl::RectI
red() :
vl::ColorMask
redBias() :
vl::PixelTransfer
redScale() :
vl::PixelTransfer
ref() :
vl::ref< T >
referenceCount() :
vl::Object
reflect() :
vl::CRC32CheckSum
refValue() :
vl::AlphaFunc
refValue_Back() :
vl::StencilFunc
refValue_Front() :
vl::StencilFunc
regenerate() :
vl::VertexMapper
regenerateVertices() :
vl::Geometry
registerLoadWriter() :
vl::LoadWriterManager
,
vl::LoadWriterOBJ
releaseAllFonts() :
vl::FontManager
releaseFont() :
vl::FontManager
releaseFreeTypeData() :
vl::Font
releaseImages() :
vl::DrawPixels
remove() :
vl::String
removeAdjacentVertex() :
vl::PolygonSimplifier::Vertex
removeAfterCall() :
vl::RenderingCallback
removeAllAttachments() :
vl::FBORenderTarget
removeAttachment() :
vl::FBORenderTarget
removed() :
vl::PolygonSimplifier::Triangle
,
vl::PolygonSimplifier::Vertex
removeDoubles() :
vlMolecule::RingExtractor
,
vl::DoubleVertexRemover
,
vl::GeometryLoadCallback
,
vl::PolygonSimplifier
removeEventListener() :
vl::OpenGLContext
removeFile() :
vl::MemoryDirectory
removeIncidentTriangle() :
vl::PolygonSimplifier::Vertex
removeOrder() :
vl::PolygonSimplifier::Vertex
removeScissor() :
vlVG::VectorGraphics
render() :
vl::Clear
,
vl::DrawArrays
,
vl::DrawElements< index_type, Tgltype, arr_type >
,
vl::DrawPixels
,
vl::EdgeRenderer
,
vl::Geometry
,
vl::Primitives
,
vl::Renderable
,
vl::Renderer
,
vl::Rendering
,
vl::RenderingAbstract
,
vl::RenderingTree
,
vl::Text
Renderable() :
vl::Renderable
renderBackground() :
vl::Text
renderBlock() :
vl::Actor
renderBorder() :
vl::Text
renderBuffers() :
vl::RenderTarget
renderbufferStorageReady() :
vl::FBORenderbufferAttachment
renderedLinesCount() :
vl::Renderer
renderedPointsCount() :
vl::Renderer
renderedRenderablesCount() :
vl::Renderer
renderedTrianglesCount() :
vl::Renderer
renderer() :
vl::Rendering
Renderer() :
vl::Renderer
renderer() :
vl::Rendering
Rendering() :
vl::Rendering
rendering() :
vl::VisualizationLibrary
RenderingAbstract() :
vl::RenderingAbstract
RenderingCallback() :
vl::RenderingCallback
renderingCallback() :
vl::BlitFramebuffer
,
vl::ReadPixels
,
vl::RenderingCallback
,
vl::CopyTexSubImage
renderingCallbacks() :
vl::Actor
,
vl::RenderingAbstract
,
vl::Actor
RenderingTree() :
vl::RenderingTree
renderLines() :
vl::EdgeRenderer
renderPortal() :
vl::SceneManagerPortals
renderQueue() :
vl::Rendering
RenderQueue() :
vl::RenderQueue
renderQueueSorter() :
vl::Rendering
RenderQueueSorter() :
vl::RenderQueueSorter
RenderQueueSorterAggressive() :
vl::RenderQueueSorterAggressive
RenderQueueSorterBasic() :
vl::RenderQueueSorterBasic
RenderQueueSorterByRenderable() :
vl::RenderQueueSorterByRenderable
RenderQueueSorterByShader() :
vl::RenderQueueSorterByShader
RenderQueueSorterOcclusion() :
vl::RenderQueueSorterOcclusion
RenderQueueSorterStandard() :
vl::RenderQueueSorterStandard
renderRank() :
vl::Actor
,
vl::Effect
renderSolids() :
vl::EdgeRenderer
renderState() :
vl::RenderStateSet
,
vl::Shader
,
vl::RenderStateSet
RenderState() :
vl::RenderState
renderStates() :
vl::RenderStateSet
,
vl::Shader
RenderStateSet() :
vl::RenderStateSet
renderTarget() :
vl::Rendering
RenderTarget() :
vl::RenderTarget
renderTarget() :
vl::OpenGLContext
renderText() :
vl::Text
RenderToken() :
vl::RenderToken
replace() :
vl::String
replaceVertex() :
vl::PolygonSimplifier::Triangle
requiredMemory() :
vl::Image
requiredMemory1D() :
vl::Image
requiredMemory2D() :
vl::Image
requiredMemory3D() :
vl::Image
requiredMemoryCubemap() :
vl::Image
reserve() :
vl::Collection< T >
reset() :
vl::Image
,
vlMolecule::Molecule
,
vl::ZippedDirectory
,
vlVolume::MarchingCubes
,
vl::EdgeExtractor
,
vl::Shader
resetEnables() :
vl::Renderer
resetGLSLBindings() :
vl::MorphingActor
resetMatrix() :
vl::Text
,
vlVG::VectorGraphics
resetRenderStates() :
vl::Renderer
resetStates() :
vl::Rendering
resetStream() :
vl::ZippedFile
,
vl::GZipCodec
resize() :
vl::String
,
vl::Buffer
,
vl::Array< vector_type, scalar_type, gl_size, gl_type >
,
vl::BezierPatch
,
vl::Collection< T >
resizeEvent() :
vlut::Applet
,
vl::UIEventListener
resizeGL() :
vlQt4::Qt4Widget
ResourceLoadWriter() :
vl::ResourceLoadWriter
resources() :
vl::ResourceDatabase
reverse() :
vl::String
rg() :
vl::Vector4< scalar_type >
rgb() :
vl::Vector4< scalar_type >
rgbaBits() :
vl::OpenGLContextFormat
rgbScale() :
vl::TexEnv
right() :
vl::RectF
,
vl::String
,
vl::RectI
,
vl::Rect< T >
RingExtractor() :
vlMolecule::RingExtractor
ringOffset() :
vlMolecule::Molecule
rotate() :
vl::Matrix4< scalar_type >
,
vlVG::VectorGraphics
,
vl::Transform
,
vl::Matrix4< scalar_type >
,
vl::Text
,
vl::Matrix4< scalar_type >
,
vl::Matrix3< scalar_type >
,
vl::Matrix4< scalar_type >
,
vl::Transform
rotateXYZ() :
vl::Matrix4< scalar_type >
rotateZYX() :
vl::Matrix4< scalar_type >
rotation() :
vl::Matrix4< scalar_type >
,
vl::Matrix3< scalar_type >
,
vl::Matrix4< scalar_type >
rotationButton() :
vl::TrackballManipulator
rotationPath() :
vl::Extrusion
rotationSpeed() :
vl::GhostCameraManipulator
,
vl::TrackballManipulator
rotationXYZ() :
vl::Matrix4< scalar_type >
rotationZYX() :
vl::Matrix4< scalar_type >
run() :
vlVolume::MarchingCubes
,
vlut::Applet
,
vlMolecule::RingExtractor
runEvent() :
vl::UIEventListener
,
vlut::Applet
,
vl::GhostCameraManipulator
Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:28:54 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.