Visualization Library
A lightweight C++ OpenGL middleware for 2D/3D graphics
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~
- i -
id() :
vlMolecule::Atom
,
vlMolecule::Bond
,
vlMolecule::Molecule
ignoreNextMouseMoveEvent() :
vl::OpenGLContext
illum() :
vl::ObjMaterial
image() :
vl::ReadPixels
,
vl::Texture::SetupParams
,
vlVG::VectorGraphics
,
vl::DrawPixels::Pixels
,
vlVG::VectorGraphics
Image() :
vl::Image
image() :
vl::DrawPixels::Pixels
Image() :
vl::Image
imageBuffer() :
vl::Image
imagePath() :
vl::Texture::SetupParams
imfchan() :
vl::ObjTexture
incidentBonds() :
vlMolecule::Molecule
incidentTriangle() :
vl::PolygonSimplifier::Vertex
incidentTrianglesCount() :
vl::PolygonSimplifier::Vertex
includes() :
vl::Sphere
incReference() :
vl::Object
index() :
vl::DrawArrays
,
vl::DrawElements< index_type, Tgltype, arr_type >
,
vl::Primitives
indexCount() :
vl::DrawArrays
,
vl::DrawElements< index_type, Tgltype, arr_type >
,
vl::Primitives
indexCountGPU() :
vl::DrawElements< index_type, Tgltype, arr_type >
indexOffset() :
vl::PixelTransfer
indexShift() :
vl::PixelTransfer
indices() :
vl::DrawElements< index_type, Tgltype, arr_type >
info() :
vl::Log
infoLog() :
vl::GLSLShader
,
vl::GLSLProgram
inherit() :
vl::ShaderNode
init() :
vl::MorphingActor
,
vl::SayArg
,
vl::Terrain
,
vl::VisualizationLibrary
,
vl::ZippedDirectory
,
vlWin32::Win32Context
initEnvVars() :
vl::VisualizationLibrary
initEvent() :
vl::UIEventListener
,
vlut::Applet
initExtensions() :
vl::OpenGLContext
initFloat() :
vl::Uniform
initFrom() :
vl::MorphingActor
initGLUTWindow() :
vlGLUT::GLUTWindow
initialize() :
vl::SceneManagerPortals
,
vlut::Applet
initialized() :
vl::VisualizationLibrary
initializeGL() :
vlQt4::Qt4Widget
initInt() :
vl::Uniform
initKeymap() :
vlGLUT::GLUTWindow
initMFCWindow() :
vlMFC::MFCWindow
initQt4Widget() :
vlQt4::Qt4Widget
initResources() :
vl::Shader
,
vl::GLSLProgram
,
vl::RenderState
,
vl::TextureUnit
initSDLWindow() :
vlSDL::SDLWindow
initStorage() :
vl::FBORenderbufferAttachment
initUInt() :
vl::Uniform
initWin32Window() :
vlWin32::Win32Window
inputFile() :
vl::BufferedStream< Element_Type, Chunk_Size >
insert() :
vl::Collection< T >
,
vl::String
insertActor() :
vl::ActorKdTree
instances() :
vl::Primitives
interlineSpacing() :
vl::Text
internalBindAttachment() :
vl::FBORenderbufferAttachment
internalFormat() :
vl::Texture
internalType() :
vl::FBORenderbufferAttachment
,
vl::FBOColorBufferAttachment
,
vl::FBODepthBufferAttachment
,
vl::FBOStencilBufferAttachment
,
vl::FBODepthStencilBufferAttachment
interpolator() :
vl::LinearInterpolatorFloat
,
vl::LinearInterpolatorDVec3
,
vl::CatmullRomInterpolatorFVec4
,
vl::LinearInterpolatorFVec3
,
vl::CatmullRomInterpolatorFVec3
,
vl::CatmullRomInterpolatorFVec2
,
vl::CatmullRomInterpolatorFloat
,
vl::CatmullRomInterpolatorDVec4
,
vl::CatmullRomInterpolatorDVec3
,
vl::CatmullRomInterpolatorDVec2
,
vl::CatmullRomInterpolatorDouble
,
vl::LinearInterpolatorFVec4
,
vl::LinearInterpolatorFVec3
,
vl::LinearInterpolatorFVec2
,
vl::LinearInterpolatorFloat
,
vl::LinearInterpolatorDVec4
,
vl::LinearInterpolatorDVec3
,
vl::LinearInterpolatorDVec2
,
vl::LinearInterpolatorDouble
Interpolator() :
vl::Interpolator
intersect() :
vl::RayIntersector
intersected() :
vl::Rect< T >
intersectGeometry() :
vl::RayIntersector
intersectionPoint() :
vl::RayIntersection
intersections() :
vl::RayIntersector
intersectPolygon() :
vl::RayIntersector
intersectQuad() :
vl::RayIntersector
intersects() :
vl::AABB
intersectTriangle() :
vl::RayIntersector
invalidateCache() :
vl::DepthSortCallback
inverse() :
vl::Matrix3< scalar_type >
,
vl::Matrix2< scalar_type >
,
vl::Matrix4< scalar_type >
,
vl::quat
inverseViewMatrix() :
vl::Camera
invert() :
vl::Matrix3< scalar_type >
,
vl::SampleCoverage
,
vl::Matrix4< scalar_type >
,
vl::Matrix2< scalar_type >
isAdjacentVertex() :
vl::PolygonSimplifier::Vertex
isAtomAdjacent() :
vlMolecule::Atom
isCompressedFormat() :
vl::Texture
,
vl::Image
isCorrupted() :
vl::ZippedDirectory
isCrease() :
vl::EdgeExtractor::Edge
isCubemap() :
vl::Image
isEnabled() :
vl::SceneManager
,
vl::UIEventListener
,
vl::RenderingAbstract
,
vl::Shader
,
vl::EnableSet
,
vl::Primitives
isExtensionSupported() :
vl::OpenGLContext
isIdentity() :
vl::Matrix3< scalar_type >
,
vl::Matrix2< scalar_type >
,
vl::Matrix4< scalar_type >
isIncidentTriangle() :
vl::PolygonSimplifier::Vertex
isInside() :
vl::AABB
isKeyPressed() :
vl::OpenGLContext
isNull() :
vl::Matrix4< scalar_type >
,
vl::Vector2< scalar_type >
,
vl::AABB
,
vl::Vector3< scalar_type >
,
vl::Matrix2< scalar_type >
,
vl::Rect< T >
,
vl::Vector4< scalar_type >
,
vl::Matrix3< scalar_type >
,
vl::Sphere
isOccludee() :
vl::Actor
isOpen() :
vl::VirtualFile
,
vl::Portal
,
vl::MemoryFile
,
vl::ZippedFile
,
vl::GZipCodec
,
vl::DiskFile
isosurfaceActor() :
vlVolume::VolumePlot
isosurfaceEffect() :
vlVolume::VolumePlot
isosurfaceGeometry() :
vlVolume::VolumePlot
isOutside() :
vl::Plane
isPoint() :
vl::AABB
,
vl::Sphere
,
vl::Rect< T >
isPointInside() :
vl::Viewport
isProtected() :
vl::PolygonSimplifier::Vertex
isStarted() :
vl::Time
isValid() :
vl::Image
,
vl::Texture
Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:28:54 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.