Visualization Library
A lightweight C++ OpenGL middleware for 2D/3D graphics
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~
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a() :
vl::Vector4< scalar_type >
A3DSLoader() :
vl::A3DSLoader
A3DSMaterial() :
vl::A3DSMaterial
A3DSTexture() :
vl::A3DSTexture
A3DSTriFace() :
vl::A3DSTriFace
A3DSVertex() :
vl::A3DSVertex
AABB() :
vl::AABB
aabb() :
vl::ActorTreeAbstract
accumRGBABits() :
vl::OpenGLContextFormat
acquireData() :
vl::String
acquireFont() :
vl::FontManager
activate() :
vl::RenderTarget
,
vl::Viewport
,
vl::Camera
active() :
vl::Camera
actor() :
vl::RayIntersection
Actor() :
vl::Actor
actorAnimationEnabled() :
vl::Rendering
ActorKdTree() :
vl::ActorKdTree
actorQueue() :
vl::Rendering
actorRenderRankStart() :
vlVG::SceneManagerVectorGraphics
actors() :
vlVG::VectorGraphics
,
vl::ActorTreeAbstract
,
vl::RayIntersector
,
vl::Sector
ActorTree() :
vl::ActorTree
actorTree() :
vlMolecule::Molecule
ActorTreeAbstract() :
vl::ActorTreeAbstract
actorTreeMulti() :
vlVolume::VolumePlot
addActor() :
vl::ActorTreeAbstract
addAdjacentVertex() :
vl::PolygonSimplifier::Vertex
addAtom() :
vlMolecule::Molecule
addBond() :
vlMolecule::Molecule
addChild() :
vl::ActorTree
,
vl::ShaderNode
,
vl::Transform
addColorAttachment() :
vl::FBORenderTarget
addDepthAttachment() :
vl::FBORenderTarget
addDistanceRange() :
vl::DistanceLODEvaluator
addEdge() :
vl::EdgeExtractor
addEventListener() :
vl::OpenGLContext
addFile() :
vl::MemoryDirectory
addPixelRange() :
vl::PixelLODEvaluator
addPoint() :
vl::AABB
,
vl::RectF
addQErr() :
vl::PolygonSimplifier::Vertex
addStencilAttachment() :
vl::FBORenderTarget
addTextureAttachment() :
vl::FBORenderTarget
adjacentAtoms() :
vlMolecule::Atom
adjacentVertex() :
vl::PolygonSimplifier::Vertex
adjacentVerticesCount() :
vl::PolygonSimplifier::Vertex
adjustView() :
vl::Camera
,
vl::TrackballManipulator
advance() :
vl::Glyph
align() :
vl::DrawPixels::Pixels
alignedFree() :
vl::Buffer
alignedMalloc() :
vl::Buffer
alignment() :
vl::Buffer
,
vl::Text
allocate() :
vl::Image
allocate1D() :
vl::Image
allocate2D() :
vl::Image
allocate3D() :
vl::Image
allocateBuffer() :
vl::MemoryFile
allocateCubemap() :
vl::Image
alpha() :
vl::ColorMask
alphaBias() :
vl::PixelTransfer
alphaBits() :
vl::Image
AlphaFunc() :
vl::AlphaFunc
alphaFunc() :
vl::AlphaFunc
alphaScale() :
vl::PixelTransfer
,
vl::TexEnv
alreadyProcessed() :
vl::PolygonSimplifier::Vertex
alwaysIdentityWorldMatrix() :
vl::Transform
ambient() :
vl::Light
ambientColor() :
vl::LightModel
analyticSolution() :
vl::PolygonSimplifier::QErr
analyze() :
vl::PlyLoader::PlyElement
analyzeHeader() :
vl::PlyLoader
animationStarted() :
vl::MorphingActor
anisotropy() :
vl::TexParameter
append() :
vl::String
appendActors() :
vl::SceneManagerBVH< T >
,
vl::ActorTreeAbstract
,
vl::SceneManager
,
vl::SceneManagerPortals
,
vlVG::SceneManagerVectorGraphics
appendVisibleActors() :
vl::SceneManager
,
vl::ActorTreeAbstract
,
vl::SceneManagerBVH< T >
,
vl::SceneManagerPortals
,
vlVG::SceneManagerVectorGraphics
Applet() :
vlut::Applet
apply() :
vl::RenderState
,
vl::Material
,
vl::LightModel
,
vl::Fog
,
vl::LogicOp
,
vl::DepthRange
,
vl::ShadeModel
,
vl::LineWidth
,
vl::PolygonStipple
,
vl::PointParameter
,
vl::StencilOp
,
vl::AlphaFunc
,
vl::TextureMatrix
,
vl::TexEnv
,
vl::TexGen
,
vl::TexParameter
,
vl::Hint
,
vl::FrontFace
,
vl::SampleCoverage
,
vl::BlendEquation
,
vl::PolygonMode
,
vl::DepthMask
,
vl::CullFace
,
vl::PixelTransfer
,
vl::Light
,
vl::TextureUnit
,
vl::StencilMask
,
vl::BlendColor
,
vl::StencilFunc
,
vl::ColorMask
,
vl::PolygonOffset
,
vl::ClipPlane
,
vl::GLSLProgram
,
vl::LineStipple
,
vl::PointSize
,
vl::DepthFunc
,
vl::BlendFunc
applyEnables() :
vl::Renderer
applyModelViewMatrix() :
vl::Camera
applyRenderStates() :
vl::Renderer
applyUniformSet() :
vl::GLSLProgram
applyViewMatrix() :
vl::Camera
area() :
vl::AABB
aromaticRingColor() :
vlMolecule::Molecule
ArrayAbstract() :
vl::ArrayAbstract
as() :
vl::Object
as3x3() :
vl::Matrix4< scalar_type >
aspectRatio() :
vl::Camera
at() :
vl::Array< vector_type, scalar_type, gl_size, gl_type >
,
vl::RenderQueue
,
vl::Array< vector_type, scalar_type, gl_size, gl_type >
,
vl::Collection< T >
Atom() :
vlMolecule::Atom
atom() :
vlMolecule::Molecule
atom1() :
vlMolecule::Bond
atom2() :
vlMolecule::Bond
atomCount() :
vlMolecule::Molecule
atomDetail() :
vlMolecule::Molecule
atomicMass() :
vlMolecule::AtomInfo
atomicNumber() :
vlMolecule::AtomInfo
AtomInfo() :
vlMolecule::AtomInfo
atomLabelEffect() :
vlMolecule::Molecule
atomLabelTemplate() :
vlMolecule::Molecule
atomName() :
vlMolecule::Atom
atoms() :
vlMolecule::Molecule
atomsStyle() :
vlMolecule::Molecule
atomType() :
vlMolecule::Atom
attachShader() :
vl::GLSLProgram
attribIndex() :
vl::VertexAttributeArray
automaticDelete() :
vl::Object
automaticResourceInit() :
vl::Rendering
average() :
vlVolume::Volume
axis() :
vl::Billboard
Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:28:54 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.