Here is a list of all class members with links to the classes they belong to:
- c2
: vl::PolygonSimplifier::QErr
- calculatedRadius()
: vlMolecule::AtomInfo
- callbacks()
: vl::Sector
- camera()
: vl::Rendering
- Camera()
: vl::Camera
- camera()
: vl::TrackballManipulator
, vl::GhostCameraManipulator
- canLoad()
: vl::LoadWriterManager
, vl::ResourceLoadWriter
- canWrite()
: vl::ResourceLoadWriter
, vl::LoadWriterManager
- capacity()
: vl::Collection< T >
- CatmullRomInterpolator()
: vl::CatmullRomInterpolator< T >
- CatmullRomInterpolatorDouble()
: vl::CatmullRomInterpolatorDouble
- CatmullRomInterpolatorDVec2()
: vl::CatmullRomInterpolatorDVec2
- CatmullRomInterpolatorDVec3()
: vl::CatmullRomInterpolatorDVec3
- CatmullRomInterpolatorDVec4()
: vl::CatmullRomInterpolatorDVec4
- CatmullRomInterpolatorFloat()
: vl::CatmullRomInterpolatorFloat
- CatmullRomInterpolatorFVec2()
: vl::CatmullRomInterpolatorFVec2
- CatmullRomInterpolatorFVec3()
: vl::CatmullRomInterpolatorFVec3
- CatmullRomInterpolatorFVec4()
: vl::CatmullRomInterpolatorFVec4
- cc()
: vl::ObjTexture
- cd
: vl::PolygonSimplifier::QErr
- cellSize()
: vlVolume::Volume
- center()
: vl::AABB
, vl::Sphere
, vl::Viewport
- checkConnectivity()
: vl::PolygonSimplifier::Vertex
- checkDrawBuffers()
: vl::RenderTarget
- checkFramebufferStatus()
: vl::FBORenderTarget
- checkTriangle()
: vl::PolygonSimplifier::Triangle
- checkTriangles()
: vl::PolygonSimplifier::Vertex
- child()
: vl::ActorKdTree
, vl::ActorTree
, vl::ActorTreeAbstract
, vl::ShaderNode
, vl::Transform
- childCount()
: vl::Transform
- childN()
: vl::ActorKdTree
- childP()
: vl::ActorKdTree
- childrenCount()
: vl::ShaderNode
, vl::ActorKdTree
, vl::ActorTree
, vl::ActorTreeAbstract
- chunk()
: vl::Terrain
- CHUNK_SIZE
: vl::GZipCodec
, vl::ZippedFile
- chunkCount()
: vl::Terrain
- chunks()
: vl::Terrain
- clamp()
: vl::ObjTexture
- classify()
: vl::Plane
- className()
: vl::GLSLVertexShader
, vlVolume::Volume
, vlVolume::VolumeInfo
, vl::GLSLFragmentShader
, vlMolecule::Atom
, vlMolecule::Bond
, vl::GLSLGeometryShader
, vlMolecule::Molecule
, vl::GLSLProgram
, vl::GZipCodec
, vl::Image
, vl::Light
, vl::LoadWriterManager
, vl::LODEvaluator
, vl::Log
, vl::StandardLog
, vl::MD5CheckSum
, vl::MemoryDirectory
, vl::MemoryFile
, vl::MorphingCallback
, vl::MorphingActor
, vl::Object
, vl::OpenGLContextFormat
, vl::Actor
, vl::OpenGLContext
, vl::PixelLODEvaluator
, vl::ActorKdTree
, vl::Plane
, vl::PolygonSimplifier
, vl::ActorTree
, vl::Primitives
, vl::RayIntersection
, vl::ActorTreeAbstract
, vl::RayIntersectionGeometry
, vl::RayIntersector
, vl::ArrayAbstract
, vl::ReadPixels
, vl::Rect< T >
, vl::Array< vector_type, scalar_type, gl_size, gl_type >
, vl::RectI
, vl::RectF
, vl::BezierPatch
, vl::Renderable
, vl::Renderer
, vl::BezierSurface
, vl::Rendering
, vl::RenderingCallback
, vl::Billboard
, vl::RenderingTree
, vl::RenderQueue
, vl::BlitFramebuffer
, vl::RenderQueueSorter
, vl::RenderQueueSorterByShader
, vl::Buffer
, vl::RenderQueueSorterByRenderable
, vl::RenderQueueSorterBasic
, vl::BufferedStream< Element_Type, Chunk_Size >
, vl::RenderQueueSorterStandard
, vl::RenderQueueSorterOcclusion
, vl::Camera
, vl::RenderQueueSorterAggressive
, vl::RenderState
, vl::Clear
, vl::RenderTarget
, vl::RenderToken
, vl::ClipPlane
, vl::ResourceDatabase
, vl::ResourceLoadWriter
, vl::Collection< T >
, vl::SceneManager
, vl::SceneManagerActorKdTree
, vl::CopyTexSubImage1D
, vl::SceneManagerActorTree
, vl::SceneManagerBVH< T >
, vl::CopyTexSubImage2D
, vl::Scissor
, vl::PixelTransfer
, vl::CopyTexSubImage3D
, vl::Hint
, vl::CullFace
, vl::DepthSortCallback
, vl::FrontFace
, vl::DepthFunc
, vl::DiskDirectory
, vl::DepthMask
, vl::PolygonMode
, vl::DiskFile
, vl::ShadeModel
, vl::BlendFunc
, vl::DistanceLODEvaluator
, vl::BlendEquation
, vl::SampleCoverage
, vl::VertexMapper
, vl::AlphaFunc
, vl::Material
, vl::DoubleVertexRemover
, vl::LightModel
, vl::Fog
, vl::DrawArrays
, vl::PolygonOffset
, vl::LogicOp
, vl::DrawElements< index_type, Tgltype, arr_type >
, vl::DepthRange
, vl::LineWidth
, vl::DrawPixels
, vl::PointSize
, vl::PolygonStipple
, vl::EdgeExtractor
, vl::LineStipple
, vl::PointParameter
, vl::EdgeRenderer
, vl::StencilFunc
, vl::StencilOp
, vl::EdgeUpdateCallback
, vl::StencilMask
, vl::BlendColor
, vl::ShaderSequence
, vl::ColorMask
, vl::TextureMatrix
, vl::Effect
, vl::TexEnv
, vl::TexGen
, vl::FileSystem
, vl::TextureUnit
, vl::RenderStateSet
, vl::Glyph
, vl::EnableSet
, vl::Shader
, vl::Font
, vl::ShaderNode
, vl::Terrain
, vl::FontManager
, vl::Text
, vl::TextStream
, vl::FBOAttachmentAbstract
, vl::TexParameter
, vl::Texture
, vl::FBORenderbufferAttachment
, vl::Time
, vl::TrackballManipulator
, vl::FBOColorBufferAttachment
, vl::Transform
, vl::TriangleStripGenerator
, vl::FBODepthBufferAttachment
, vl::UIEventListener
, vl::Uniform
, vl::FBOStencilBufferAttachment
, vl::UniformSet
, vl::VertexAttributeArray
, vl::FBODepthStencilBufferAttachment
, vl::Viewport
, vl::VirtualDirectory
, vl::FBOTexture1DAttachment
, vl::VirtualFile
, vl::LoadWriter3DS
, vl::FBOTexture2DAttachment
, vl::LoadWriterAC3D
, vl::LoadWriterBMP
, vl::FBOTextureAttachment
, vl::LoadWriterDAT
, vl::LoadWriterDDS
, vl::FBOTexture3DAttachment
, vl::LoadWriterDICOM
, vl::LoadWriterJPG
, vl::FBOTextureLayerAttachment
, vl::LoadWriterMD2
, vl::LoadWriterOBJ
, vl::FBORenderTarget
, vl::ObjMaterial
, vl::ObjMesh
, vl::Frustum
, vl::LoadWriterPLY
, vl::LoadWriterPNG
, vlVG::VectorGraphics
, vlVG::SceneManagerVectorGraphics
, vlut::Applet
, vl::Geometry
, vl::ZippedFileInfo
, vl::ZippedDirectory
, vl::LoadWriterSTL
, vl::STLLoader
, vl::GeometryLoadCallback
, vl::LoadWriterTGA
, vl::LoadWriterTIFF
, vl::GhostCameraManipulator
, vl::GLBufferObject
, vl::ZippedFile
, vl::GLSLShader
- clear()
: vl::ArrayAbstract
, vl::Array< vector_type, scalar_type, gl_size, gl_type >
, vl::Buffer
, vl::Collection< T >
, vl::Image
, vl::KeyValues
, vl::RenderQueue
, vl::String
, vlVG::VectorGraphics
- Clear()
: vl::Clear
- clearArrays()
: vl::Geometry
- clearCache()
: vl::EdgeRenderer
- clearColor()
: vl::Viewport
, vlVG::VectorGraphics
- clearColorInt()
: vl::Viewport
- clearColorMode()
: vl::Clear
, vl::Viewport
- clearColorUInt()
: vl::Viewport
- clearDepth()
: vl::Viewport
- clearDistanceRangeSet()
: vl::DistanceLODEvaluator
- clearFlags()
: vl::Rendering
, vl::Viewport
- clearLocalBuffer()
: vl::DrawElements< index_type, Tgltype, arr_type >
- clearMipmaps()
: vl::Image
- clearPixelRangeSet()
: vl::PixelLODEvaluator
- clearStencil()
: vl::Viewport
, vlVG::VectorGraphics
- clearTrianglesAndVertices()
: vl::PolygonSimplifier
- clip()
: vl::AABB
- ClipPlane()
: vl::ClipPlane
- clone()
: vl::ArrayAbstract
, vl::Array< vector_type, scalar_type, gl_size, gl_type >
, vl::DiskFile
, vl::DrawElements< index_type, Tgltype, arr_type >
, vl::GZipCodec
, vl::MemoryDirectory
, vl::Primitives
, vl::VirtualFile
, vl::ZippedFile
, vl::MemoryFile
, vl::DrawArrays
- close()
: vl::GZipCodec
, vl::MemoryFile
, vl::VirtualFile
, vl::ZippedFile
, vl::DiskFile
- collapse()
: vl::PolygonSimplifier
- collapseCost()
: vl::PolygonSimplifier::Vertex
- collapsePosition()
: vl::PolygonSimplifier::Vertex
- collapseVertex()
: vl::PolygonSimplifier::Vertex
- Collection()
: vl::Collection< T >
- collectStatistics()
: vl::Renderer
- color()
: vl::TexEnv
, vl::Text
, vlVG::VectorGraphics
, vlMolecule::Atom
, vlMolecule::Bond
, vl::Fog
, vlVolume::VolumeInfo
- colorArray()
: vl::Geometry
- colorControl()
: vl::LightModel
- colorizePrimitives()
: vl::Geometry
- ColorMask()
: vl::ColorMask
- colorMask()
: vlVG::VectorGraphics
- colorMaterial()
: vl::Material
- colorMaterialEnabled()
: vl::Material
- colorMaterialFace()
: vl::Material
- colorPath()
: vl::Extrusion
- combineAlpha()
: vl::TexEnv
- combineRGB()
: vl::TexEnv
- compare()
: vl::Array< vector_type, scalar_type, gl_size, gl_type >
, vl::String
, vl::ArrayAbstract
- compareFunc()
: vl::TexParameter
- compareMode()
: vl::TexParameter
- compile()
: vl::GLSLShader
- compileDisplayList()
: vl::Renderable
- compileKdTree()
: vl::ActorKdTree
- compileStatus()
: vl::GLSLShader
- compressedSize()
: vl::ZippedFileInfo
, vl::GZipCodec
- compression()
: vl::LoadWriterPNG
- compressionLevel()
: vl::GZipCodec
- compressionMethod()
: vl::ZippedFileInfo
- compressionRatio()
: vl::GZipCodec
- compute()
: vl::CRC32CheckSum
, vl::MD5CheckSum
, vlVolume::VolumePlot
, vl::CRC32CheckSum
- computeAABB()
: vl::ActorTreeAbstract
- computeAdjacentVertices()
: vl::PolygonSimplifier::Vertex
- computeArea()
: vl::PolygonSimplifier::Triangle
- computeAtomAdjacency()
: vlMolecule::Molecule
- computeAverage()
: vlVolume::Volume
- computeBoundingBox()
: vl::Sector
, vl::Array< vector_type, scalar_type, gl_size, gl_type >
, vl::ArrayAbstract
- computeBoundingSphere()
: vl::Array< vector_type, scalar_type, gl_size, gl_type >
, vl::ArrayAbstract
- computeBounds()
: vl::Actor
, vl::SceneManager
, vl::Renderable
- computeBounds_Implementation()
: vl::DrawPixels
, vl::Text
, vl::Geometry
, vl::Clear
, vl::Renderable
- computeCollapseInfo()
: vl::PolygonSimplifier
- computeEdgePenalty()
: vl::PolygonSimplifier::Vertex
- computeEdges()
: vlVolume::MarchingCubes
- computeFrustumPlanes()
: vl::Camera
- computeMaximum()
: vlVolume::Volume
- computeMinimum()
: vlVolume::Volume
- computeNormal()
: vl::PolygonSimplifier::Triangle
, vl::Portal
- computeNormals()
: vl::GeometryLoadCallback
, vl::Geometry
- computePoint()
: vl::LinearInterpolatorDVec3
, vl::CatmullRomInterpolatorFVec2
, vl::InterpolatorDVec4
, vl::LinearInterpolator< T >
, vl::InterpolatorFVec2
, vl::CatmullRomInterpolatorDouble
, vl::LinearInterpolatorDouble
, vl::LinearInterpolatorDVec4
, vl::CatmullRomInterpolatorFVec3
, vl::CatmullRomInterpolatorFVec4
, vl::InterpolatorDVec3
, vl::InterpolatorFloat
, vl::LinearInterpolatorFVec4
, vl::CatmullRomInterpolatorDVec3
, vl::CatmullRomInterpolatorDVec4
, vl::CatmullRomInterpolator< T >
, vl::CatmullRomInterpolatorFloat
, vl::InterpolatorDouble
, vl::LinearInterpolatorDVec2
, vl::CatmullRomInterpolatorDVec2
, vl::InterpolatorFVec3
, vl::InterpolatorFVec4
, vl::InterpolatorDVec2
, vl::LinearInterpolatorFVec2
, vl::LinearInterpolatorFVec3
, vl::LinearInterpolatorFloat
- computePortalNormals()
: vl::SceneManagerPortals
- computePotentialArea()
: vl::PolygonSimplifier::Triangle
- computePotentialNormal()
: vl::PolygonSimplifier::Triangle
- computeQErr()
: vl::PolygonSimplifier::Triangle
- computeRay()
: vl::Camera
- computeRayFrustum()
: vl::Camera
- computeStartingSector()
: vl::SceneManagerPortals
- computeVector()
: vl::TrackballManipulator
- computeWorldMatrix()
: vl::Transform
, vl::Billboard
- computeWorldMatrixRecursive()
: vl::Transform
- confirmZCameraDistanceNeed()
: vl::RenderQueueSorterStandard
, vl::RenderQueueSorterOcclusion
, vl::RenderQueueSorterBasic
, vl::RenderQueueSorter
, vl::RenderQueueSorterByShader
, vl::RenderQueueSorterByRenderable
, vl::RenderQueueSorterAggressive
- conjugate()
: vl::quat
- constantAttenuation()
: vl::Light
- contains()
: vl::String
- continueCRC32()
: vl::CRC32CheckSum
- continueDrawing()
: vlVG::VectorGraphics
- continuousUpdate()
: vl::OpenGLContext
- contours()
: vl::Tessellator
- contourVerts()
: vl::Tessellator
- contrast()
: vl::Image
- contrastHounsfield()
: vl::Image
- contrastHounsfieldAuto()
: vl::Image
- convertFormat()
: vl::Image
- convertPrimitivesToDrawArrays()
: vl::Geometry
- convertToDrawArrays()
: vl::GeometryLoadCallback
- convertType()
: vl::Image
- coordinate()
: vlVolume::Volume
- coordinates()
: vlMolecule::Atom
- copy()
: vl::MemoryFile
- copyPixels()
: vl::BlitFramebuffer
, vl::CopyTexSubImage1D
, vl::CopyTexSubImage
, vl::CopyTexSubImage2D
, vl::CopyTexSubImage3D
- copySubImage()
: vl::Image
- CopyTexSubImage()
: vl::CopyTexSubImage
- CopyTexSubImage1D()
: vl::CopyTexSubImage1D
- CopyTexSubImage2D()
: vl::CopyTexSubImage2D
- CopyTexSubImage3D()
: vl::CopyTexSubImage3D
- count()
: vl::DrawArrays
, vl::Uniform
, vl::String
, vl::ResourceDatabase
, vl::String
- CountAndCapture()
: vlMFC::MFCWindow
- CountAndRelease()
: vlMFC::MFCWindow
- countType()
: vl::PlyLoader::PlyScalarList
- covalentRadius()
: vlMolecule::AtomInfo
- cpkColor()
: vlMolecule::AtomInfo
- crc32()
: vl::ZippedFileInfo
, vl::VirtualFile
- crc32_init()
: vl::CRC32CheckSum
- crc32_table
: vl::CRC32CheckSum
- CRC32CheckSum()
: vl::CRC32CheckSum
- creaseAngle()
: vl::EdgeExtractor
, vl::EdgeRenderer
- create()
: vl::FBORenderbufferAttachment
, vl::FBORenderTarget
- createCubemap()
: vl::Image
- createData()
: vl::String
- createFBORenderTarget()
: vl::OpenGLContext
- createGLBufferObject()
: vl::GLBufferObject
- createOcclusionQuery()
: vl::Actor
- createProgram()
: vl::GLSLProgram
- createShader()
: vl::GLSLShader
- createTexture()
: vl::Texture
- cube()
: vlVolume::Volume
- cull()
: vl::Frustum
- CullFace()
: vl::CullFace
- cullingEnabled()
: vl::Rendering
, vl::SceneManager
- currentEffect()
: vlVG::VectorGraphics
- currentTime()
: vl::Time
- cycle()
: vlMolecule::Molecule
- cycles()
: vlMolecule::Molecule