, including all inherited members.
| Actor(Renderable *renderable=NULL, Effect *effect=NULL, Transform *transform=NULL, int block=0, int rank=0) | vl::Actor | [inline] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| boundingBox() const | vl::Actor | [inline] |
| boundingSphere() const | vl::Actor | [inline] |
| box() const | vlVolume::SlicedVolume | [inline] |
| className() | vl::Actor | [inline, virtual] |
| computeBounds() | vl::Actor | |
| createOcclusionQuery() | vl::Actor | |
| decReference() | vl::Object | [inline] |
| deleteOcclusionQuery() | vl::Actor | |
| effect() | vlVolume::SlicedVolume | [inline] |
| effect() const | vlVolume::SlicedVolume | [inline] |
| enableMask() const | vl::Actor | [inline] |
| eraseAllUniforms() | vl::Actor | [inline] |
| eraseUniform(const std::string &name) | vl::Actor | [inline] |
| eraseUniform(const Uniform *uniform) | vl::Actor | [inline] |
| evaluateLOD(Camera *camera) | vl::Actor | |
| executeRenderingCallbacks(const Camera *camera, Renderable *renderable, const Shader *shader, int pass) | vl::Actor | [inline] |
| generateTextureCoordinates(const vl::ivec3 &size) | vlVolume::SlicedVolume | |
| generateTextureCoordinates(int width, int height, int depth) | vlVolume::SlicedVolume | [inline] |
| genRGBAVolume(vl::Image *data, vl::Image *trfunc, const vl::fvec3 &light_dir, bool alpha_from_data=true) | vlVolume::SlicedVolume | [static] |
| genRGBAVolume(vl::Image *data, vl::Image *trfunc, bool alpha_from_data=true) | vlVolume::SlicedVolume | [static] |
| geometry() | vlVolume::SlicedVolume | [inline] |
| geometry() const | vlVolume::SlicedVolume | [inline] |
| getUniform(const std::string &name) | vl::Actor | [inline] |
| getUniform(const std::string &name) const | vl::Actor | [inline] |
| glslProgram() const | vlVolume::SlicedVolume | [inline] |
| glslProgram() | vlVolume::SlicedVolume | [inline] |
| gocUniform(const std::string &name) | vl::Actor | [inline] |
| incReference() | vl::Object | [inline] |
| isOccludee() const | vl::Actor | [inline] |
| lastUpdateTime() const | vl::Actor | [inline] |
| light() const | vlVolume::SlicedVolume | [inline] |
| light() | vlVolume::SlicedVolume | [inline] |
| lod(int lod_index) | vl::Actor | [inline] |
| lod(int lod_index) const | vl::Actor | [inline] |
| lodEvaluator() | vl::Actor | [inline] |
| lodEvaluator() const | vl::Actor | [inline] |
| mAABB | vl::Actor | [protected] |
| mBoundsUpdateTick | vl::Actor | [protected] |
| mBox | vlVolume::SlicedVolume | [protected] |
| mCache | vlVolume::SlicedVolume | [protected] |
| mEffect | vlVolume::SlicedVolume | [protected] |
| mEnableMask | vl::Actor | [protected] |
| mGeometry | vlVolume::SlicedVolume | [protected] |
| mGLSLProgram | vlVolume::SlicedVolume | [protected] |
| mIsOccludee | vl::Actor | [protected] |
| mLastUpdateTime | vl::Actor | [protected] |
| mLight | vlVolume::SlicedVolume | [protected] |
| mLODEvaluator | vl::Actor | [protected] |
| mName | vl::Object | [protected] |
| mOcclusionQuery | vl::Actor | [protected] |
| mOcclusionQueryTick | vl::Actor | [protected] |
| mRenderables | vl::Actor | [protected] |
| mRenderBlock | vl::Actor | [protected] |
| mRenderingCallbacks | vl::Actor | [protected] |
| mRenderRank | vl::Actor | [protected] |
| mScissor | vl::Actor | [protected] |
| mSliceCount | vlVolume::SlicedVolume | [protected] |
| mSphere | vl::Actor | [protected] |
| mTexCoord | vlVolume::SlicedVolume | [protected] |
| mTransferFunction | vlVolume::SlicedVolume | [protected] |
| mTransform | vl::Actor | [protected] |
| mTransformUpdateTick | vl::Actor | [protected] |
| mUniformSet | vl::Actor | [protected] |
| name() const | vl::Object | [inline] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| occlusionQuery() const | vl::Actor | [inline] |
| occlusionQueryTick() const | vl::Actor | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| renderBlock() const | vl::Actor | [inline] |
| renderingCallbacks() const | vl::Actor | [inline] |
| renderingCallbacks() | vl::Actor | [inline] |
| renderRank() const | vl::Actor | [inline] |
| scissor() const | vl::Actor | [inline] |
| scissor() | vl::Actor | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setBox(const vl::AABB &box) | vlVolume::SlicedVolume | |
| setEffect(Effect *effect) | vl::Actor | [inline] |
| setEnableMask(unsigned int mask) | vl::Actor | [inline] |
| setLastUpdateTime(Real time) | vl::Actor | [inline] |
| setLight(vl::Light *light) | vlVolume::SlicedVolume | [inline] |
| setLODEvaluator(LODEvaluator *lod_evaluator) | vl::Actor | [inline] |
| setLODs(Renderable *lod0, Renderable *lod1=NULL, Renderable *lod2=NULL, Renderable *lod3=NULL, Renderable *lod4=NULL, Renderable *lod5=NULL) | vl::Actor | [inline] |
| setName(const std::string &name) | vl::Object | [inline] |
| setOccludee(bool is_occludee) | vl::Actor | [inline] |
| setOcclusionQueryTick(unsigned tick) | vl::Actor | [inline] |
| setRenderBlock(int block) | vl::Actor | [inline] |
| setRenderRank(int rank) | vl::Actor | [inline] |
| setScissor(Scissor *scissor) | vl::Actor | [inline] |
| setSliceCount(int count) | vlVolume::SlicedVolume | [inline] |
| setTransferFunction(vl::Image *tfunc) | vlVolume::SlicedVolume | |
| setTransform(Transform *transform) | vl::Actor | [inline] |
| setUniform(Uniform *uniform) | vl::Actor | [inline] |
| setUniformSet(UniformSet *uniforms) | vl::Actor | [inline] |
| setVolumeImage(vl::Image *volume) | vlVolume::SlicedVolume | |
| sliceCount() const | vlVolume::SlicedVolume | [inline] |
| SlicedVolume() | vlVolume::SlicedVolume | |
| texCoords() const | vlVolume::SlicedVolume | [inline] |
| texCoords() | vlVolume::SlicedVolume | [inline] |
| transferFunction() const | vlVolume::SlicedVolume | [inline] |
| transferFunction() | vlVolume::SlicedVolume | [inline] |
| transform() | vl::Actor | [inline] |
| transform() const | vl::Actor | [inline] |
| uniforms() const | vl::Actor | [inline] |
| uniformSet() const | vl::Actor | [inline] |
| update(int, vl::Camera *camera, vl::Real) | vlVolume::SlicedVolume | [virtual] |
| updateUniforms(vl::Camera *camera) | vlVolume::SlicedVolume | [virtual] |
| ~Actor() | vl::Actor | [virtual] |
| ~Object() | vl::Object | [protected, virtual] |