vl::ShaderSequence Class Reference
A sequence of
Shader objects each of which represent a rendering pass.
More...
#include <Effect.hpp>
List of all members.
Detailed Description
A sequence of
Shader objects each of which represent a rendering pass.
Each LOD (level of detail) in an Effect corresponts a ShaderSequence.
- See also:
- Shader, Effect, Actor
Constructor & Destructor Documentation
| vl::ShaderSequence::ShaderSequence |
( |
Shader * |
pass1 = NULL, |
|
|
Shader * |
pass2 = NULL, |
|
|
Shader * |
pass3 = NULL, |
|
|
Shader * |
pass4 = NULL | |
|
) |
| | [inline] |
Constructor.
- Parameters:
-
| pass1 | The Shader (if any) to be used for pass #1 |
| pass2 | The Shader (if any) to be used for pass #2 |
| pass3 | The Shader (if any) to be used for pass #3 |
| pass4 | The Shader (if any) to be used for pass #4 |
Member Function Documentation
| virtual const char* vl::ShaderSequence::className |
( |
|
) |
[inline, virtual] |
The documentation for this class was generated from the following file:
- E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/Effect.hpp