Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Ray.hpp>
Public Member Functions | |
| const vec3 & | direction () const |
| const vec3 & | origin () const |
| void | setDirection (const vec3 &dir) |
| void | setOrigin (const vec3 &orig) |
Protected Attributes | |
| vec3 | mDirection |
| vec3 | mOrigin |
| const vec3& vl::Ray::direction | ( | ) | const [inline] |
| const vec3& vl::Ray::origin | ( | ) | const [inline] |
| void vl::Ray::setDirection | ( | const vec3 & | dir | ) | [inline] |
| void vl::Ray::setOrigin | ( | const vec3 & | orig | ) | [inline] |
vec3 vl::Ray::mDirection [protected] |
vec3 vl::Ray::mOrigin [protected] |