, including all inherited members.
| as3x3() const | vl::Matrix4< scalar_type > | [inline] |
| e(unsigned i, unsigned j) const | vl::Matrix4< scalar_type > | [inline] |
| e(unsigned i, unsigned j) | vl::Matrix4< scalar_type > | [inline] |
| e(int i, int j) const | vl::Matrix4< scalar_type > | [inline] |
| e(int i, int j) | vl::Matrix4< scalar_type > | [inline] |
| frustum(scalar_type pleft, scalar_type pright, scalar_type pbottom, scalar_type ptop, scalar_type pnear, scalar_type pfar) | vl::Matrix4< scalar_type > | [inline, static] |
| get3x3() const | vl::Matrix4< scalar_type > | [inline] |
| getAsLookAt(Vector3< scalar_type > &eye, Vector3< scalar_type > &look, Vector3< scalar_type > &up, Vector3< scalar_type > &right) const | vl::Matrix4< scalar_type > | [inline] |
| getT() const | vl::Matrix4< scalar_type > | [inline] |
| getX() const | vl::Matrix4< scalar_type > | [inline] |
| getY() const | vl::Matrix4< scalar_type > | [inline] |
| getYXRotationAngles(scalar_type °rees_y, scalar_type °rees_x) const | vl::Matrix4< scalar_type > | [inline] |
| getZ() const | vl::Matrix4< scalar_type > | [inline] |
| inverse(bool *invertible=NULL) const | vl::Matrix4< scalar_type > | [inline] |
| invert(bool *invertible=NULL) | vl::Matrix4< scalar_type > | [inline] |
| isIdentity() const | vl::Matrix4< scalar_type > | [inline] |
| isNull() const | vl::Matrix4< scalar_type > | [inline] |
| lookAt(const Vector3< scalar_type > &eye, const Vector3< scalar_type > &look, const Vector3< scalar_type > &up) | vl::Matrix4< scalar_type > | [inline, static] |
| Matrix4(const T &m) | vl::Matrix4< scalar_type > | [inline, explicit] |
| Matrix4() | vl::Matrix4< scalar_type > | [inline] |
| Matrix4(scalar_type n) | vl::Matrix4< scalar_type > | [inline] |
| Matrix4(scalar_type e00, scalar_type e01, scalar_type e02, scalar_type e03, scalar_type e10, scalar_type e11, scalar_type e12, scalar_type e13, scalar_type e20, scalar_type e21, scalar_type e22, scalar_type e23, scalar_type e30, scalar_type e31, scalar_type e32, scalar_type e33) | vl::Matrix4< scalar_type > | [inline, explicit] |
| mVec | vl::Matrix4< scalar_type > | [protected] |
| operator!=(const Matrix4 &m) const | vl::Matrix4< scalar_type > | [inline] |
| operator*(scalar_type d) const | vl::Matrix4< scalar_type > | [inline] |
| operator*=(const Matrix4 &m) | vl::Matrix4< scalar_type > | [inline] |
| operator*=(scalar_type d) | vl::Matrix4< scalar_type > | [inline] |
| operator+(const Matrix4 &m) const | vl::Matrix4< scalar_type > | [inline] |
| operator+(scalar_type d) const | vl::Matrix4< scalar_type > | [inline] |
| operator+=(const Matrix4 &m) | vl::Matrix4< scalar_type > | [inline] |
| operator+=(scalar_type d) | vl::Matrix4< scalar_type > | [inline] |
| operator-(const Matrix4 &m) const | vl::Matrix4< scalar_type > | [inline] |
| operator-() const | vl::Matrix4< scalar_type > | [inline] |
| operator-(scalar_type d) const | vl::Matrix4< scalar_type > | [inline] |
| operator-=(const Matrix4 &m) | vl::Matrix4< scalar_type > | [inline] |
| operator-=(scalar_type d) | vl::Matrix4< scalar_type > | [inline] |
| operator/(scalar_type d) const | vl::Matrix4< scalar_type > | [inline] |
| operator/=(scalar_type d) | vl::Matrix4< scalar_type > | [inline] |
| operator=(const Matrix4 &m) | vl::Matrix4< scalar_type > | [inline] |
| operator==(const Matrix4 &m) const | vl::Matrix4< scalar_type > | [inline] |
| operator[](unsigned int i) const | vl::Matrix4< scalar_type > | [inline] |
| operator[](unsigned int i) | vl::Matrix4< scalar_type > | [inline] |
| ortho(scalar_type pleft, scalar_type pright, scalar_type pbottom, scalar_type ptop, scalar_type pnear, scalar_type pfar) | vl::Matrix4< scalar_type > | [inline, static] |
| ortho2D(scalar_type pleft, scalar_type pright, scalar_type pbottom, scalar_type ptop) | vl::Matrix4< scalar_type > | [inline, static] |
| perspective(scalar_type fovy, scalar_type aspect_ratio, scalar_type znear, scalar_type zfar) | vl::Matrix4< scalar_type > | [inline, static] |
| ptr() | vl::Matrix4< scalar_type > | [inline] |
| ptr() const | vl::Matrix4< scalar_type > | [inline] |
| rotate(scalar_type degrees, const Vector3< scalar_type > &v) | vl::Matrix4< scalar_type > | [inline] |
| rotate(scalar_type degrees, scalar_type x, scalar_type y, scalar_type z) | vl::Matrix4< scalar_type > | [inline] |
| rotate(scalar_type degrees1, const Vector3< scalar_type > &v1, scalar_type degrees2, const Vector3< scalar_type > &v2) | vl::Matrix4< scalar_type > | [inline] |
| rotate(scalar_type degrees1, const Vector3< scalar_type > &v1, scalar_type degrees2, const Vector3< scalar_type > &v2, scalar_type degrees3, const Vector3< scalar_type > &v3) | vl::Matrix4< scalar_type > | [inline] |
| rotate(const Vector4< scalar_type > &from, const Vector4< scalar_type > &to) | vl::Matrix4< scalar_type > | [inline] |
| rotate(const Vector3< scalar_type > &from, const Vector3< scalar_type > &to) | vl::Matrix4< scalar_type > | [inline] |
| rotateXYZ(scalar_type degX, scalar_type degY, scalar_type degZ) | vl::Matrix4< scalar_type > | [inline] |
| rotateZYX(scalar_type degZ, scalar_type degY, scalar_type degX) | vl::Matrix4< scalar_type > | [inline] |
| rotation(scalar_type degrees, scalar_type x, scalar_type y, scalar_type z) | vl::Matrix4< scalar_type > | [inline, static] |
| rotation(scalar_type degrees, const Vector3< scalar_type > &v) | vl::Matrix4< scalar_type > | [inline, static] |
| rotation(scalar_type degrees1, const Vector3< scalar_type > &v1, scalar_type degrees2, const Vector3< scalar_type > &v2) | vl::Matrix4< scalar_type > | [inline, static] |
| rotation(scalar_type degrees1, const Vector3< scalar_type > &v1, scalar_type degrees2, const Vector3< scalar_type > &v2, scalar_type degrees3, const Vector3< scalar_type > &v3) | vl::Matrix4< scalar_type > | [inline, static] |
| rotation(const Vector4< scalar_type > &from, const Vector4< scalar_type > &to) | vl::Matrix4< scalar_type > | [inline, static] |
| rotation(const Vector3< scalar_type > &from, const Vector3< scalar_type > &to) | vl::Matrix4< scalar_type > | [inline, static] |
| rotationXYZ(scalar_type degX, scalar_type degY, scalar_type degZ) | vl::Matrix4< scalar_type > | [inline, static] |
| rotationZYX(scalar_type degZ, scalar_type degY, scalar_type degX) | vl::Matrix4< scalar_type > | [inline, static] |
| scale(scalar_type x, scalar_type y, scalar_type z) | vl::Matrix4< scalar_type > | [inline] |
| scaling(const Vector3< scalar_type > &v) | vl::Matrix4< scalar_type > | [inline, static] |
| scaling(scalar_type x, scalar_type y, scalar_type z) | vl::Matrix4< scalar_type > | [inline, static] |
| set3x3(const Matrix3< scalar_type > &m) | vl::Matrix4< scalar_type > | [inline] |
| setIdentity() | vl::Matrix4< scalar_type > | [inline] |
| setT(const Vector3< scalar_type > &v) | vl::Matrix4< scalar_type > | [inline] |
| setX(const Vector3< scalar_type > &v) | vl::Matrix4< scalar_type > | [inline] |
| setY(const Vector3< scalar_type > &v) | vl::Matrix4< scalar_type > | [inline] |
| setZ(const Vector3< scalar_type > &v) | vl::Matrix4< scalar_type > | [inline] |
| translate(scalar_type x, scalar_type y, scalar_type z) | vl::Matrix4< scalar_type > | [inline] |
| translate(const Vector3< scalar_type > &v) | vl::Matrix4< scalar_type > | [inline] |
| translation(const Vector3< scalar_type > &v) | vl::Matrix4< scalar_type > | [inline, static] |
| translation(scalar_type x, scalar_type y, scalar_type z) | vl::Matrix4< scalar_type > | [inline, static] |
| transpose() | vl::Matrix4< scalar_type > | [inline] |