Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::Matrix3< scalar_type > Member List

This is the complete list of members for vl::Matrix3< scalar_type >, including all inherited members.

e(int i, int j) const vl::Matrix3< scalar_type > [inline]
e(int i, int j)vl::Matrix3< scalar_type > [inline]
get2x2() const vl::Matrix3< scalar_type > [inline]
getT() const vl::Matrix3< scalar_type > [inline]
getX() const vl::Matrix3< scalar_type > [inline]
getY() const vl::Matrix3< scalar_type > [inline]
inverse(bool *invertible=NULL) const vl::Matrix3< scalar_type > [inline]
invert(bool *invertible=NULL)vl::Matrix3< scalar_type > [inline]
isIdentity() const vl::Matrix3< scalar_type > [inline]
isNull() const vl::Matrix3< scalar_type > [inline]
Matrix3(const T &m)vl::Matrix3< scalar_type > [inline, explicit]
Matrix3()vl::Matrix3< scalar_type > [inline]
Matrix3(scalar_type n)vl::Matrix3< scalar_type > [inline]
Matrix3(scalar_type e00, scalar_type e01, scalar_type e02, scalar_type e10, scalar_type e11, scalar_type e12, scalar_type e20, scalar_type e21, scalar_type e22)vl::Matrix3< scalar_type > [inline, explicit]
mVecvl::Matrix3< scalar_type > [protected]
operator!=(const Matrix3 &m) const vl::Matrix3< scalar_type > [inline]
operator*(scalar_type d) const vl::Matrix3< scalar_type > [inline]
operator*=(const Matrix3 &m)vl::Matrix3< scalar_type > [inline]
operator*=(scalar_type d)vl::Matrix3< scalar_type > [inline]
operator+(const Matrix3 &m) const vl::Matrix3< scalar_type > [inline]
operator+(scalar_type d) const vl::Matrix3< scalar_type > [inline]
operator+=(const Matrix3 &m)vl::Matrix3< scalar_type > [inline]
operator+=(scalar_type d)vl::Matrix3< scalar_type > [inline]
operator-(const Matrix3 &m) const vl::Matrix3< scalar_type > [inline]
operator-() const vl::Matrix3< scalar_type > [inline]
operator-(scalar_type d) const vl::Matrix3< scalar_type > [inline]
operator-=(const Matrix3 &m)vl::Matrix3< scalar_type > [inline]
operator-=(scalar_type d)vl::Matrix3< scalar_type > [inline]
operator/(scalar_type d) const vl::Matrix3< scalar_type > [inline]
operator/=(scalar_type d)vl::Matrix3< scalar_type > [inline]
operator=(const Matrix3 &m)vl::Matrix3< scalar_type > [inline]
operator==(const Matrix3 &m) const vl::Matrix3< scalar_type > [inline]
operator[](unsigned int i) const vl::Matrix3< scalar_type > [inline]
operator[](unsigned int i)vl::Matrix3< scalar_type > [inline]
ptr()vl::Matrix3< scalar_type > [inline]
ptr() const vl::Matrix3< scalar_type > [inline]
rotate(scalar_type degrees)vl::Matrix3< scalar_type > [inline]
rotation(scalar_type degrees)vl::Matrix3< scalar_type > [inline, static]
scale(scalar_type x, scalar_type y)vl::Matrix3< scalar_type > [inline]
scaling(scalar_type x, scalar_type y)vl::Matrix3< scalar_type > [inline, static]
set2x2(const Matrix2< scalar_type > &m)vl::Matrix3< scalar_type > [inline]
setIdentity()vl::Matrix3< scalar_type > [inline]
setT(const Vector2< scalar_type > &v)vl::Matrix3< scalar_type > [inline]
setX(const Vector2< scalar_type > &v)vl::Matrix3< scalar_type > [inline]
setY(const Vector2< scalar_type > &v)vl::Matrix3< scalar_type > [inline]
translate(scalar_type x, scalar_type y)vl::Matrix3< scalar_type > [inline]
translate(const Vector2< scalar_type > &v)vl::Matrix3< scalar_type > [inline]
translation(const Vector2< scalar_type > &v)vl::Matrix3< scalar_type > [inline, static]
translation(scalar_type x, scalar_type y)vl::Matrix3< scalar_type > [inline, static]
transpose()vl::Matrix3< scalar_type > [inline]


Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:28:59 2009.
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