Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
[Home] [Tutorials] [All Classes] [Grouped Classes] |
#include <Shader.hpp>

Public Member Functions | |
| LineStipple (int factor=1, GLushort pattern=~(GLushort) 0) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (int factor, GLushort pattern) |
| void | setFactor (int factor) |
| void | setPattern (GLushort pattern) |
| int | factor () const |
| GLushort | pattern () const |
Protected Attributes | |
| int | mFactor |
| GLushort | mPattern |
| vl::LineStipple::LineStipple | ( | int | factor = 1, |
|
| GLushort | pattern = ~(GLushort)0 | |||
| ) | [inline] |
| virtual const char* vl::LineStipple::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::LineStipple::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void LineStipple::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::LineStipple::set | ( | int | factor, | |
| GLushort | pattern | |||
| ) | [inline] |
| void vl::LineStipple::setFactor | ( | int | factor | ) | [inline] |
| void vl::LineStipple::setPattern | ( | GLushort | pattern | ) | [inline] |
| int vl::LineStipple::factor | ( | ) | const [inline] |
| GLushort vl::LineStipple::pattern | ( | ) | const [inline] |
int vl::LineStipple::mFactor [protected] |
GLushort vl::LineStipple::mPattern [protected] |