Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::DepthRange Member List

This is the complete list of members for vl::DepthRange, including all inherited members.

apply(const Camera *) const vl::DepthRange [virtual]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
className()vl::DepthRange [inline, virtual]
decReference()vl::Object [inline]
DepthRange()vl::DepthRange [inline]
DepthRange(float znear, float zfar)vl::DepthRange [inline]
disable() const vl::RenderState [inline, virtual]
enable() const vl::RenderState [inline, virtual]
incReference()vl::Object [inline]
initResources()vl::RenderState [inline, virtual]
mNamevl::Object [protected]
mTextureUnitvl::RenderState [protected]
mZFarvl::DepthRange [protected]
mZNearvl::DepthRange [protected]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
referenceCount() const vl::Object [inline]
RenderState()vl::RenderState [inline]
set(float znear, float zfar)vl::DepthRange [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setName(const std::string &name)vl::Object [inline]
setUnitIndex(int unit_index)vl::RenderState [inline]
setZFar(float zfar)vl::DepthRange [inline]
setZNear(float znear)vl::DepthRange [inline]
textureUnit() const vl::RenderState [inline]
type() const vl::DepthRange [inline, virtual]
zFar() const vl::DepthRange [inline]
zNear() const vl::DepthRange [inline]
~Object()vl::Object [protected, virtual]
~RenderState()vl::RenderState [inline, virtual]


Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:29:04 2009.
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